Mind Over Magic

Mind Over Magic

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Sheep Feb 9, 2024 @ 12:39pm
Potion Purist - Platinum Trial
https://steamcommunity.com/sharedfiles/filedetails/?id=3157339824

Is this actually attainable, I don't think I've been able to do any 4-skull fights without at least using dragonfire flasks, any tips?
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Showing 1-8 of 8 comments
Ivydoom Feb 9, 2024 @ 12:51pm 
Really high mana on a fire mage and really high power on an air mage with a strong tank? I'm speaking from inexperience ofcourse.
Yikes that looks hard to get.
You can bring flasks, if you end up not using them you can still get the achievement, but you will still have the assurance of having them.
What also helps is to think of health and death saves as resources, rather than things that need protecting at all time. Sure, you don't get death saves back, but your mages should have multiple. And by this time you should also be able to deal with the negative conviction.
Sacrificing a death save for a strong mage you really want to hire is really not a bad thing.
Basti Feb 9, 2024 @ 4:24pm 
I managed to do it a few times with a bunch of combat focused gifted students and mages. It's not easy, but doable.
The fun starts when you have to do a 4-skull with a solo student.
Sheep Feb 9, 2024 @ 8:34pm 
Originally posted by Basti:
I managed to do it a few times with a bunch of combat focused gifted students and mages. It's not easy, but doable.
The fun starts when you have to do a 4-skull with a solo student.
solo oof, maybe I just wont ever be getting that one 😂
Sheep Feb 9, 2024 @ 8:36pm 
Originally posted by Ivydoom:
Really high mana on a fire mage and really high power on an air mage with a strong tank? I'm speaking from inexperience ofcourse.
Yikes that looks hard to get.
You can bring flasks, if you end up not using them you can still get the achievement, but you will still have the assurance of having them.
What also helps is to think of health and death saves as resources, rather than things that need protecting at all time. Sure, you don't get death saves back, but your mages should have multiple. And by this time you should also be able to deal with the negative conviction.
Sacrificing a death save for a strong mage you really want to hire is really not a bad thing.
Yeah I figured this would be it, in the end I just hired without that medallion because it was my first tier 3 gifted student, realising I did it too early before getting a good tier 2 team
n3mes1s Feb 10, 2024 @ 8:25am 
I actually discarded two or three students with this trial. Im sorry devs but some trials are just not worthy the trouble we have to go through, way easier to just keep summon more students with different trails. Specially when the same exact trial can be completely different from one student to another... just saying.

For the op, in any case its not that hard. As others said, for combat you usually go with fire and air mages, and a strong earth mage for survival purposes. Earth mages should have a huge pool of hp, fire mages should have a lot of mana and attack power, and air mages should have attack power and if you can, hp. HP is always important in this game, and you should always have two mages with a big pool that you put in the front row (and of course earth mage should always be put on the front row).
Last edited by n3mes1s; Feb 10, 2024 @ 8:27am
Ivydoom Feb 10, 2024 @ 9:18pm 
Originally posted by Sheep:
Originally posted by Basti:
I managed to do it a few times with a bunch of combat focused gifted students and mages. It's not easy, but doable.
The fun starts when you have to do a 4-skull with a solo student.
solo oof, maybe I just wont ever be getting that one 😂
Ofcourse you will! You can bring in 4 mages, just have 3 of them flee before the 4th mage kills the enemy!

@Sheep Sometimes just settle for mediocre-good while looking for the best. Doesn't hurt to spend some 'down-time' on gathering resources and maybe stashing up on food and potions.

Also, earth's shield gets taunt so you really only need one fast earth guy that can handle all the damage. I do tend to look for vivified for earth, while also realizing that with greater speed there is no need for a big health pool. Oh well..
citablekettle Feb 10, 2024 @ 10:03pm 
So the "solo" victories don't have to actually be solo, they only need to end in victory with a single mage standing? Is there a distinction for this medallion between all teammates getting defeated compared to fleeing?
Ivydoom Feb 10, 2024 @ 10:48pm 
Solo victories need to be solo, but the battle can start with more mages, yes.
I don't know if it still counts when the rest of the team is knocked out. But save your game before going into battle and do give it a go.
Your other mages can't also be in the process of fleeing. It takes a turn and they may still get hit before actually leaving combat.
Always check the attack order of all characters and know that passing can at times be a very valid move (as in: don't deal 100+ dmg with your fire mage on an enemy with low health that won't do damage before another mage can get a cheaper kill)
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Date Posted: Feb 9, 2024 @ 12:39pm
Posts: 8