Mind Over Magic

Mind Over Magic

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TurtleKnight Feb 9, 2024 @ 12:00am
More Student Tasks
This is something that pops to mind when playing the game. I think it would make sense for there Students to be able to do things based on their wands. Like a Fire Wand student being able to cook and hunt alongside the usual things a student can do, a Dark Wand student being able to Quilt. It would help lessen the workload by a ton and encourage getting students of different wand types so you can either double up on stuff you already have or cover things your staff can't currently do at the moment.
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Showing 1-8 of 8 comments
n3mes1s Feb 9, 2024 @ 8:14am 
No. Because it will break completely one of the mechanics of the game. Live with it.
TurtleKnight Feb 9, 2024 @ 8:41am 
Which mechanic? The student mechanic where all they do is basically 5 things, 2 of which you can make Quilted for, while your staff runs around doing everything else while they idle around?
Ivydoom Feb 9, 2024 @ 12:37pm 
Yeah it's rather odd they can go into combat but can't kill a harmless dire rat.
I like the idea of students being able to perfrom more tasks based on their main magic. Kids aged 8 get on Masterchef, let the students at least cook slop and maybe gutberry soup and bitter gruel. Add 'burned -5 conviction' as a risk for letting a student cook, if cooking at all is too much of an upside to gamebalance.
Just consider the options for medals it could open up. They could replace the movement speed medals and integrate those into something more common, like a temporary mood buff from either food or recreation or anything at all.
Basti Feb 9, 2024 @ 4:19pm 
At some point I only get Nature students. They can at least tend. Which isn't huge, but it frees up the Nature mages to focus on harvesting. Students are basically my tending and feeding Quilted.
n3mes1s Feb 9, 2024 @ 5:18pm 
Originally posted by TurtleKnight:
Which mechanic? The student mechanic where all they do is basically 5 things, 2 of which you can make Quilted for, while your staff runs around doing everything else while they idle around?

One of the core mechanics of the game is that students only do basic tasks and staff do everything. Because the other point is to train those students to be your staff, if they could do everything the staff do what would be the point of the students?.-
Jay Feb 9, 2024 @ 5:37pm 
Originally posted by n3mes1s:
Originally posted by TurtleKnight:
Which mechanic? The student mechanic where all they do is basically 5 things, 2 of which you can make Quilted for, while your staff runs around doing everything else while they idle around?

One of the core mechanics of the game is that students only do basic tasks and staff do everything. Because the other point is to train those students to be your staff, if they could do everything the staff do what would be the point of the students?.-

I think you mean "what would be the point of the -staff- (if the students could do everything)"?

If so, one answer is that the staff can do -every- thing, and the suggestion is that the students could do -some- things.
A fire-wand student would be able to current-student tasks (haul, clean, etc.) plus the fire-related tasks (cook, etc.) But that fire-wand student wouldn't be able to do the water-related tasks or the dark-related tasks.
Also, that fire-student is probably weaker at fire skills than the fire-based staff member.

In that scenario, the advantage of a staff member is that they can do their speciality better than anyone, can do everything else as well, and (FWIW) they can teach.
TurtleKnight Feb 9, 2024 @ 6:25pm 
Originally posted by n3mes1s:
Originally posted by TurtleKnight:
Which mechanic? The student mechanic where all they do is basically 5 things, 2 of which you can make Quilted for, while your staff runs around doing everything else while they idle around?

One of the core mechanics of the game is that students only do basic tasks and staff do everything. Because the other point is to train those students to be your staff, if they could do everything the staff do what would be the point of the students?.-

The Staff wouldn't be limited to just doing the tasks dictated by their wands. A Fire Staff can do alchemy, quilt, research etc. While a Fire Student would be limited to cooking and hunting in addition to the usual stuff students can do.

Not only would this help offload some of the work that would normally, exclusively be done by staff like alchemy, harvesting, and cooking, I think it would help add to the school feel as you see students doing various tasks around the school that isn't either overshadowed by Quilted, like Hauling and Cleaning, or pretty much useless like Warding and Charging. Maybe even allow them to gain exp in those tasks to make it feel as if they're putting what they've learned into practice or taking up extra-curricular activities to hone their skills with their wand. Learning isn't just limited to the classroom after all.
Ivydoom Feb 10, 2024 @ 9:22pm 
Originally posted by TurtleKnight:
.....
Maybe even allow them to gain exp in those tasks to make it feel as if they're putting what they've learned into practice or taking up extra-curricular activities to hone their skills with their wand. Learning isn't just limited to the classroom after all.
This.
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Date Posted: Feb 9, 2024 @ 12:00am
Posts: 8