Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
to implement in a meaningful way (as opposed to just throwing something in and then few people use it because of the issues it creates) would require devs to rethink the map in general, how building/construction is performed (more depth to rooms, more three dimensional space for building as opposed to two dimensional), room requirements, and travel modes.
As noted time and again before, there is a strong reason why everyone has ended up with a school featuring a single central stair-pole instead of other, multiple stair arrangements.
Once you research floating supports, you could build your entire school as a floating structure...
...except you can't move the ritual stuff underground, and you lose out on advanced structures that require grounded.
As discussed before, this game has a lot of potential, but it's all being hamstrung by the devs imagination and implementation.
I'd love to see bridges to connect outside levels, for instance 2 elevated floors that would benefit from a direct connection without messing up any keywords that could happen by connecting them with floors and walls.