Mind Over Magic

Mind Over Magic

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Kryten Jan 8, 2024 @ 3:01am
Questions about advanced classrooms
I do not fully understand how advanced classrooms work.
I thought the advanced classroom is like a better intermdeiate one, where students can learn all skills, but faster.
Now I noticed that I need a skill-specific learning thing in there, so I am not sure anymore if this classroom would still be used to train all the other skills as well. Or would I still need the intermediate one for that?

Aside from that I also wonder what the other skill specific classrooms are good for. Do they only increase the learning speed of that skill, so students are trained faster? Is that the only benefit, or are they a requirement for skills past a certain point (which would make more sense).

The training speed is already fast enough I think, I even reduce the classroom time of my students, so they learn slower and can be kept for longer. If skill specific classrooms would only provide a faster learning speed, I will probably not built/need them....
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Showing 1-14 of 14 comments
n3mes1s Jan 8, 2024 @ 3:30am 
They are not worthy, the only thing that changes with advanced classrooms is that the specified skill (nature,dark,etc) is teached way faster. But thats it. They dont teach you anything new or any new skills, so if you are not in a real hurry to teach all your students, with the intermediate classroom you have more than enough. Lets hope the devs improve advanced classrooms in the future because now they are almost useless. But they look cool... though.
Dirichlet Jan 8, 2024 @ 3:49am 
The real reason you'll want them eventually is because Tier-3 students often need them for trials. That aside, yeah, all they do is teach a little bit faster.

In actual fact, if you have too many classrooms you can end up slowing down the learning, as the staff and students end up playing ping-ping between different rooms. The most efficient method I've found (say I need a bunch of Savant Scrolls as quickly as possible) is to have precisely one advanced/uber classroom open (set the access to none for all the others) together with an intermediate room, and then summon a batch of students all of the same element, e.g. if I summon, say, 6 Earth students together, then I'll have the Earth classroom and the intermediate classroom open. This way is noticeably faster.
n3mes1s Jan 8, 2024 @ 3:53am 
lol nope. Sorry thats extremely complicated. As i said, completely useless.
Kryten Jan 8, 2024 @ 4:30am 
Oh, I see. A bit sad to see that they are basically not worth it. For now I will revert to intermediate only then. Maybe, if I have the space then, I will build some of the better ones for tier3 students when I get them.

Thanks for the input!
PaloG Jan 8, 2024 @ 7:46am 
It mostly depends on what difficulty you're playing on and what skill levels you're at. Intermediate can comfortable train up to lvl 5 and adequately till lvl 6. After that without the Learning buff from Advanced/Specialized classrooms their growth comes to a crawl and if you don't save all of their trials to manually micromanage during this time they will have the -35 conviction penalty for extended periods of time(along with the Volatile -20 perma debuff Tier III get). That means that without House Commons and good food(and a schedule/automation that guarantees they don't miss a single meal) you have an almost guaranteed Break in the works

Just to put it into perspective I have a Tier III Gifted Nature student at the moment midway from lvl 7 to lvl 8 and no advanced classrooms, just an intermediate one(I slacked on research on this school). In the time it has taken me to get him from 5 to there I have fully trained and graduated 6 rotations of Tier II students on the same schedule and I expect to go through at least 2 more rotations before that one is ready to be hired.
Last edited by PaloG; Jan 8, 2024 @ 8:54am
Errapel Jan 8, 2024 @ 9:22am 
Yeah I'm not a fan of them. Having specialised classrooms seemed so cool, and it worked great in Spellcaster University. But in SU the teachers' only job was to teach in their classroom. In MoM the teachers all have other jobs to do, arguably all the other stuff they do is more vital than teaching (which I largely leave to the undead former headmaster). So if you have one of each advanced/specialised classroom and get everyone to staff them, nothing else gets done, and all the students/staff just bounce around between them and nothing gets done. It's a pain to build all 7 classrooms, and while its nice to speed up someone's higher level learning (took forever to get level 6 in something, but specialised classroom sped that up).

I totally agree advance classrooms need a lot of tweaking.
Kryten Jan 8, 2024 @ 9:57am 
Yeah, I also use the founders ghost for basic teaching, as he is the only one where I can set a task to critical without having to worry about food or sleep deprivation :D He is always on time and will not interrupt teaching for anything like the others like to do.
LadyAth Jan 8, 2024 @ 10:29pm 
I am curious how to manage the advanced classrooms. Build all of them? Seems like a nightmare to try micromanage teaching. Anyone have some advice?
AugustusTirion Jan 8, 2024 @ 11:46pm 
Originally posted by LadyAth:
I am curious how to manage the advanced classrooms. Build all of them? Seems like a nightmare to try micromanage teaching. Anyone have some advice?
Don't micro-manage.
Set up groups and permissions.

I've set a group for 'Advanced' students. Rule: Any skill at 4.
And I set the permissions on each advanced teaching device to only allow Advanced students.
This way they train levels 1 through 4 in the Intermediate room, then they start going to the 'good' rooms for levels 5 and up.

I also went the extra step of setting up 7 groups for my teachers.
Pick the skill rule for a magic type, then adjusted the slider upwards until just the 2 or 3 best teachers of that skill are left.
Then set permissions on the teaching devices to only allow the teachers from that group. The extra 80 - 100% from a skilled teacher is noticeable when you're training a student with skill 8 cap. (Note: Raise priority on the advanced teaching devices so your staff doesn't get called away.)

I keep 8 students going nearly all the time.
3 with tier 1 wands. They'll never need the advanced rooms.
3 with tier 2. They *might* train one final level in an advanced room, depending on their trials.
2 gifted students with tier 3 wands. They'll train levels 1 through 4 in the intermediate room then, automatically, move up to the 'good' rooms for their last few (tough to train) levels.
And it all happens without me having to constantly pause and fiddle with stuff :steamhappy:
Errapel Jan 9, 2024 @ 3:45am 
Originally posted by AugustusTirion:
Originally posted by LadyAth:
I am curious how to manage the advanced classrooms. Build all of them? Seems like a nightmare to try micromanage teaching. Anyone have some advice?
Don't micro-manage.
Set up groups and permissions.

I've set a group for 'Advanced' students. Rule: Any skill at 4.
And I set the permissions on each advanced teaching device to only allow Advanced students.
This way they train levels 1 through 4 in the Intermediate room, then they start going to the 'good' rooms for levels 5 and up.

I also went the extra step of setting up 7 groups for my teachers.
Pick the skill rule for a magic type, then adjusted the slider upwards until just the 2 or 3 best teachers of that skill are left.
Then set permissions on the teaching devices to only allow the teachers from that group. The extra 80 - 100% from a skilled teacher is noticeable when you're training a student with skill 8 cap. (Note: Raise priority on the advanced teaching devices so your staff doesn't get called away.)

I keep 8 students going nearly all the time.
3 with tier 1 wands. They'll never need the advanced rooms.
3 with tier 2. They *might* train one final level in an advanced room, depending on their trials.
2 gifted students with tier 3 wands. They'll train levels 1 through 4 in the intermediate room then, automatically, move up to the 'good' rooms for their last few (tough to train) levels.
And it all happens without me having to constantly pause and fiddle with stuff :steamhappy:


Quick question, how do you set up 'groups', because that sounds really useful!
n3mes1s Jan 9, 2024 @ 8:47am 
Originally posted by LadyAth:
I am curious how to manage the advanced classrooms. Build all of them? Seems like a nightmare to try micromanage teaching. Anyone have some advice?

Building just one doesnt make any sense. Either you build all of em or why bother? thats the main problem. These rooms are a pain in the arse to build, but they dont really give you incentives to build em. Unless you want to focus on one single mastery skill (that i dont think its the case) there is no point on building just one.

In my case i only build the arboretum because i have all my planters in there and its a waste to not build it. I make a really big room for it, but thats about it.

I usually leave empty spots just in case in very late game i end up building em out of boredom or because there is nothing left. But in my regular play advanced classrooms are completely useless. Like for most people.
Last edited by n3mes1s; Jan 9, 2024 @ 8:48am
MightyFox Jan 9, 2024 @ 6:43pm 
Originally posted by n3mes1s:

Building just one doesnt make any sense. Either you build all of em or why bother? thats the main problem. These rooms are a pain in the arse to build, but they dont really give you incentives to build em. Unless you want to focus on one single mastery skill (that i dont think its the case) there is no point on building just one.

That would be an interesting strategy though, if the devs came up with a mechanical reason to pursue it. Right now, there isn't any reason not to have at least all but dark magic. But I like to think if I were to create an academy of nothing bu pyromancers, there might be an in game reason for me to do so, such as being the only way to house and recruit dragons (other shcools would get their 'ultimate beast')
Malvenom Jan 10, 2024 @ 1:46pm 
Originally posted by AugustusTirion:
Originally posted by LadyAth:
I am curious how to manage the advanced classrooms. Build all of them? Seems like a nightmare to try micromanage teaching. Anyone have some advice?
Don't micro-manage.
Set up groups and permissions.

I've set a group for 'Advanced' students. Rule: Any skill at 4.
And I set the permissions on each advanced teaching device to only allow Advanced students.
This way they train levels 1 through 4 in the Intermediate room, then they start going to the 'good' rooms for levels 5 and up.

I also went the extra step of setting up 7 groups for my teachers.
Pick the skill rule for a magic type, then adjusted the slider upwards until just the 2 or 3 best teachers of that skill are left.
Then set permissions on the teaching devices to only allow the teachers from that group. The extra 80 - 100% from a skilled teacher is noticeable when you're training a student with skill 8 cap. (Note: Raise priority on the advanced teaching devices so your staff doesn't get called away.)

I keep 8 students going nearly all the time.
3 with tier 1 wands. They'll never need the advanced rooms.
3 with tier 2. They *might* train one final level in an advanced room, depending on their trials.
2 gifted students with tier 3 wands. They'll train levels 1 through 4 in the intermediate room then, automatically, move up to the 'good' rooms for their last few (tough to train) levels.
And it all happens without me having to constantly pause and fiddle with stuff :steamhappy:
I will be trying this in my new school. Excellent idea.
Ivydoom Jan 11, 2024 @ 11:59am 
Nah I'm slowly building advanced classrooms one by one. I started with earth because I like having one earth staff and one earth student to use as tanks in combat. Dps students can be in the back and potions do most of the work.
I now have earth fire and air. All they need is a chalkboard and two not so big bookshelves. The rooms don't have to be big; there are probably never going to be many students inthere at once. But for the more specialized room you will need extra space for the additional requirements. I may get around to that later but for now I'm happy I can boost teaching when needed simply by tweaking priorites on the teaching platforms. Put the fire room on 2 and earth on 5 and regular teaching stone also 5 will make students and staff choose between only the priority 5 teaching areas.
I am just starting tier 3 wands to be honest. Making a group for them is an idea I will copy, thanks!
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Date Posted: Jan 8, 2024 @ 3:01am
Posts: 14