Mind Over Magic

Mind Over Magic

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JeanDeaux Jan 3, 2024 @ 10:58am
Unreachable planters
https://steamcommunity.com/sharedfiles/filedetails/?id=3130526397

Any idea why the small planter boxes aren't reachable when there are planter boxes on either side, but larger planter boxes don't suffer from this issue? This doesn't seem right to me.
Originally posted by n3mes1s:
Welcome to another nonsense. You are going to discover many of these in your playrun. As others said, you need to leave space between a row and another one. I could understand this with big planters, like gutberry and such, but with small planters i just dont get it. But its how it is.
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Showing 1-14 of 14 comments
GayDadBod Jan 3, 2024 @ 12:33pm 
Planter Boxes need at least 1 tile of unobstructed access on any side. When its in the middle of a x3 row, workers can't reach them.
JeanDeaux Jan 3, 2024 @ 2:50pm 
Pretty sure that's what I just said, and questioned.
Mimilette Jan 3, 2024 @ 3:38pm 
I'm guessing it's because the big on e in the middle (the rice I believe) is not a "planter" and you can walk over it.
Gromarch Jan 4, 2024 @ 12:06am 
Originally posted by JeanDeaux:
https://steamcommunity.com/sharedfiles/filedetails/?id=3130526397

Any idea why the small planter boxes aren't reachable when there are planter boxes on either side, but larger planter boxes don't suffer from this issue? This doesn't seem right to me.

It's because the larger boxes are plots, not boxes. Plots can be walked upon, whereas boxes can't, regardles of size.
JeanDeaux Jan 4, 2024 @ 12:32am 
So here's my thinking...

Literally everything done in this game is done by magic. "Any" item on the ground uses a wand from a good distance to be picked up by both student and teacher. "Any" item put away is done at a good distance using magic. "Any" action performed (chopping trees, cooking, building, etc) is done at a good distance using magic.

Soooooo, why does magic stop at a small wooden box? Why do the laws of physics and barriers apply here but not anywhere else? Yeah for you guys for accepting this, but I just find it not aligned with the game and find this mechanic, well... stupid. But I guess I'm alone in this thinking.

Perhaps we're thinking magic doesn't work with wood, after all witches were typically burned or tied to a log and dropped in the water to drown them. If that's true, then why are they able to chop down those wooden trees with magic? Pick a system and stay with it, it's all I'm saying.
Last edited by JeanDeaux; Jan 4, 2024 @ 1:53am
ShadowTani Jan 4, 2024 @ 2:32am 
Originally posted by JeanDeaux:
Soooooo, why does magic stop at a small wooden box? Why do the laws of physics and barriers apply here but not anywhere else? Yeah for you guys for accepting this, but I just find it not aligned with the game and find this mechanic, well... stupid. But I guess I'm alone in this thinking.
Nobody saying they think this is how it should be, they are just telling you why it's happening. If you get off your high horse and stop assuming what people are thinking then yes, obviously, wand reach should not be tied to ground walking reach.

Having a separate system for both does require separate code however, which is why gaming logic sometimes have to be accepted as it's often too expensive for the dev to get too intricate, but that's a different matter than thinking it should be that way. Personally I think giving wand and walk reach different code should be relatively cheap enough to do for a QoL feature, perhaps even negligible if they can apply the vertical reach to the horizontal reach somehow. So let's hope they get enough constructive feedback in that regard so that they consider it.
JeanDeaux Jan 4, 2024 @ 2:59am 
It's a simple use of Pythagorean's theorum for distance/range to an object. They're clearly doing an additional scan for objects between the caster and the focus object to see if there is another object between them, it's a step that could be reduced to just scan for walls and like (type) items that might block line of sight and would prevent the transfer. There's no separate, dual, or splitting of systems needed here; you might want to learn something about coding before you speak to how its accomplished.
Gromarch Jan 4, 2024 @ 6:14am 
Originally posted by JeanDeaux:
It's a simple use of Pythagorean's theorum for distance/range to an object. They're clearly doing an additional scan for objects between the caster and the focus object to see if there is another object between them, it's a step that could be reduced to just scan for walls and like (type) items that might block line of sight and would prevent the transfer. There's no separate, dual, or splitting of systems needed here; you might want to learn something about coding before you speak to how its accomplished.

To put it as simple as possible;
The mechanic was explained, as per your question;
Originally posted by JeanDeaux:
Any idea why the small planter boxes aren't reachable when there are planter boxes on either side, but larger planter boxes don't suffer from this issue?"

And in regards to:
Originally posted by JeanDeaux:
.This doesn't seem right to me.
No one said anything about whether it made sense, or could/should be different. I don't teally think it seems right to anyone. Except that perhaps the dev team think they have more important things to work on. I don't know, nor do I care. Time will tell regardless.
The author of this thread has indicated that this post answers the original topic.
n3mes1s Jan 4, 2024 @ 8:51am 
Welcome to another nonsense. You are going to discover many of these in your playrun. As others said, you need to leave space between a row and another one. I could understand this with big planters, like gutberry and such, but with small planters i just dont get it. But its how it is.
ShadowTani Jan 4, 2024 @ 8:52am 
Originally posted by JeanDeaux:
There's no separate, dual, or splitting of systems needed here; you might want to learn something about coding before you speak to how its accomplished.
I've been coding mods for a long time. There are plenty of ways to implement something, but I guess you yourself manage to figure out all of the code at a glance I guess. I say it again, you really need to get off your high horse.
JeanDeaux Jan 4, 2024 @ 11:43am 
Originally posted by ShadowTani:
I've been coding mods for a long time. There are plenty of ways to implement something, but I guess you yourself manage to figure out all of the code at a glance I guess. I say it again, you really need to get off your high horse.

And I'm actually an employed professional programming department lead for a global fortune 500 company, so what?
Gromarch Jan 4, 2024 @ 3:31pm 
Oh, there it was, the high horse.
bb.
ronaldhansler Jan 9, 2024 @ 2:06pm 
haha jat wanted to see what the fun was
ronaldhansler Jan 9, 2024 @ 2:07pm 
carnal instict is ok so what thedeal
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Date Posted: Jan 3, 2024 @ 10:58am
Posts: 14