Mind Over Magic

Mind Over Magic

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Gerion Jan 3, 2024 @ 8:31am
Some questions and suggestions about planting
Hi, all!

What height i need put side buildings floor for exclude Shaded effect for plants under it?
Also, i think, we need some new things for planting:
1. Another version of Mana Lantern that provide Sun light (Plants must GROW! even at night!).
2. Maybe we need some Greenhouse Workshop room type?
3. Please, add floor placed food plants.
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Showing 1-9 of 9 comments
ShadowTani Jan 3, 2024 @ 11:44am 
I believe shade is applied below an elevated section no matter how high up it is, though I can only confirm this to be true up to about 20 blocks high.

And:
1. Plants need sleep too... Thus in reality many plants will experience stunted growth and even death of plant tissue if they receive light 24/7.

2. There is a Woodcuttery for increased tree growth, thus a Greenhouse room do make sense. I've been wanting a Gardener's workbench that will let us set up harvesting orders that would auto-assign and unassign nearby plants for harvesting (e.g. do x times, do until x, etc.) and that would fit well as a room requirement object for a Greebhouse.

3. Would be nice, but that would take away from the need for a scarecroa.
MightyFox Jan 3, 2024 @ 1:06pm 
1. Plants don't typically grow at night in our own world. Wouldn't make much sense for them to grow at night n a fictional one.

2. A greenhouse would have to have a drawback, not a boon, since you're protecting it from other plants, and ensuring a constant supply of particular plants. Right now, that drawback is a 100% light cap, and that's okay, but still far more efficient than harvesting in the wild.

An outdoor garden, (or a rooftop garden) is still the most efficient strategy, but I doubt the croa are going to be interested in JUST bitter rice for much longer.

3. That would be broken. Part of the game is supposed to be about keeping the threat of the fog away, which is even easier to do when all of your food is grown inside. Not that you need many rice plots right now anyway. I can feed a whole school just fine with like 12.

Originally posted by ShadowTani:
Would be nice, but that would take away from the need for a scarecroa.
The scarecroa don't work very well. One charge for one hour of fear and they're right back to eating the rice again. I find it far more efficient to just kill them, destroy the corpse, and pillage the nest. If they come back, keep killing them until they learn.
Judaspriester Jan 3, 2024 @ 1:37pm 
You can already build a greenhouse. Take a look here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3128521367

The trick is adding enough windows to get over 100% light. on the lower floor (same setup than the upper floor just without roof) I got like 480% growth rate if nature powered, therefore +180% growth rate by additional light.
This works for all plants that are planted in a pot.
For light per slot, the large arched window is the best, followed by the small round one (way earlier within the research tree).
Last edited by Judaspriester; Jan 3, 2024 @ 1:38pm
Gerion Jan 3, 2024 @ 3:53pm 
Originally posted by Judaspriester:
You can already build a greenhouse. Take a look here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3128521367

The trick is adding enough windows to get over 100% light. on the lower floor (same setup than the upper floor just without roof) I got like 480% growth rate if nature powered, therefore +180% growth rate by additional light.
This works for all plants that are planted in a pot.
For light per slot, the large arched window is the best, followed by the small round one (way earlier within the research tree).
It is not Greenhouse, it is just room with many windows. When i say Greenhouse, i mean specific Workshop room type, of course, that must be added at game, i think.
Judaspriester Jan 3, 2024 @ 5:12pm 
Originally posted by Gerion:
It is not Greenhouse, it is just room with many windows. When i say Greenhouse, i mean specific Workshop room type, of course, that must be added at game, i think.

Well, point for you. Still it fulfills the role of a greenhouse to some degree.
Nyxon Jan 3, 2024 @ 5:54pm 
Originally posted by ShadowTani:
I believe shade is applied below an elevated section no matter how high up it is, though I can only confirm this to be true up to about 20 blocks high.

I have a floor at exactly 20 blocks high that does not cause shade, but one at 12 that does.
Last edited by Nyxon; Jan 3, 2024 @ 6:14pm
MightyFox Jan 3, 2024 @ 6:29pm 
Originally posted by Judaspriester:
You can already build a greenhouse. Take a look here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3128521367

The trick is adding enough windows to get over 100% light. on the lower floor (same setup than the upper floor just without roof) I got like 480% growth rate if nature powered, therefore +180% growth rate by additional light.

They have already said they are capping in room 'greenhouse' lighting at 100%
ShadowTani Jan 3, 2024 @ 6:29pm 
Originally posted by Nyxon:
I have a floor at exactly 20 blocks high that does not cause shade, but one at 12 that does.
My bad, I was looking at the actual visual shade and not the shading tag in the plant properties.
Judaspriester Jan 4, 2024 @ 11:37am 
Originally posted by MightyFox:
They have already said they are capping in room 'greenhouse' lighting at 100%

Well, that isn't exactly unexpected, but that information hasn't reached me until now. In that case, an "accepted" greenhouse would be useful.
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Date Posted: Jan 3, 2024 @ 8:31am
Posts: 9