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Make use of regular stairs. First playthrough I thought spiral stairs were the be-all-and-end-all, and they definitely have their place, but they can leave you with a lot of wasted space when overused. Normal stairs use up space at the back of a room, giving you usable space in front, whereas spiral stairs take up space in the middle of a room, making it very hard to use that space for anything else. You can have stairs running behind/through multiple rooms, but this does remove the Private tag.
With really tall rooms, you can get additional floor space by putting ledges part way up the wall - so long as the extra floor doesn't reach wall to wall then it all still counts as one room. You can use ladders to make the extra floor accessible. I use this to add extra beds in to a Common Room. This may disturb certain room tags - Grounded for example.
For rooms needing Luxury, particularly Kitchens, give them a bit more than they actually need. Mess, clutter, dead Quilts etc. will reduce luxury until they're cleaned up, so you want a little buffer to stop the room losing its bonuses temporarily. Incense Burners (the ones you need for the Infirmary) are a cheap source of Luxury early on and they can usually be fit so they don't interfere with floor plans. Rugs are ideal but expensive to make; you can get free ones from crystals and some dungeon encounters.
You can create an outer wall (on the far end of your garden) to stop the birds eating your crops. A single piece of foundation will do. This will also make the rats bunch up against the wall making them really easy to farm.
Aesthetics aside, if you put crafting stations, ritual sigils etc. at the front of a room, it makes them easier to click on. Likewise, stuff that's static and doesn't do anything special (e.g. lights) can get in the way of your mouse if too far forward, so put them further back if possible.
Edit: Skewed not Lofted
There appears to be a 'learning' meter in their conviction tab. But provided they are learning each day (I couldn't tell you how many hours, but 2 or more seems to be fine), there never seems to be an issue.
Higher level mages push fog further away
Arcane Secretaries are cumulative. Feel free to add more to speed up your research.
Restrict what can be put into the chests, or you will have 10 chests with same few items and rest is left out. Each chest can have 10 stacks of different types of items, so seeing status of 10/10 doesn't necessarily mean it's full, but no more item types can be added
Air skill affects how far the mage reaches! Got some pesky roof deco or high wall windows to do? Get your best air mages on it
Fog crystal battles give you the most amount of scrolls, be sure to fight them especially early on before they start to turn into 4 skull battles
Having empty hallway created with pillars instead of walls gives elevated effect to rooms above it.
Multiple stairways are your friend for faster movement and giving you easier time with private room requirements.
Centralized storage location can cut back walking time since the game has an annoying habit to take dropped items aaaall the way back to the storage, than use it on the construction right next to it - and then bring another same exact item from the storage back to the construction site
Vivified prefer to eat Gutberries, add some in your dining room storage to stop them from roaming to other side of the school to get them sweet berries
You will need all the Iceflowers in the world, trust me, harvest all you see and make planters for them early
If stone or iron is scarce go raid the dungeon. Piggy (Lavalina Sty) also ends your mining needs
Before you can actually hatch your refining beasts, they have ritual requirements with high skill students! Be sure to check those first and plan summoning students accordingly
Group tools are incredibly handy as the tutorial tip says, be sure to scout over what kind of different rules you can create to automate things. For example you can get your fully skilled students auto switched to work schedule instead of staying useless in the school room
Ladders take the least amount of space, just one tile on the back. Add them to rooms with no luxury needs to increase staff movement, or build between 2 walls
While Raven Cultist are silly hard to keep content early game, they are extremely powerful fighters, you will want your dps to be Ravens and tank either Vivified or Raven (more power means stronger Earth Armor), and if you want to use a support class to buff your dps/tank go for Wolves since their speed will most likely make them attack first. Keep Shattered on the back row or they will die first.
Though pesky, Croa corpse spectrals are a great source of Ectoplasm, and you will need lot of that to make all your higher level wands, just have your Founder hunt few every once and a while
You will also need a supply of Voidcaps, leave some small closet dark and empty, restricted from staff&students and have your Founder harvest those regularly
..Whelp, was only gonna write couple things, but here we are :D
can u explain this better or show a screenshot of your dbl wall door trick?
If you want a room to have the skewed tag, you can simply add a short wall next to one of the walls, essentially a double wall. You can also get a skewed room by adding a roof inside it as long as the roof starts and ends 3 or more blocks different in height
https://steamcommunity.com/profiles/76561198082753783/screenshot/2312100041553083162/
https://steamcommunity.com/sharedfiles/filedetails/?id=3127514367
See the right hand wall of the pyromancy classroom.
However, the point I made above is actually incorrect - you can put a door on that side and it'll still be passable, just looks a bit weird (the door needs four height, but a gap of three is passable).
https://steamcommunity.com/sharedfiles/filedetails/?id=3125257161
I always make the ground floor seven high to take into account the Woodcuttery.
I am in the same boat you were in during your first playthrough: I currently only have a single, centralized, spiral staircase in my school and have failed to imagine a way to successfully use regular stairs.
I understand the point you're making about the space that the spiral stairs take up, but I'm still struggling to think of use cases or design patterns with the regular stairs. If your room is not wide enough but is tall (like most lofted rooms), the stairs don't even reach the next floor and instead come out of the wall 2-4 blocks below the next floor which is really awkward to try and work with.
Do you have any successful design patterns or examples where stairs have made your life easier?