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My only problem is that almost everything is private.
- Make a list of the rooms you know you want, plan ahead.
- Start by making your walls 10 stones high, overkill sure, but there are alot of rooms that need to be lofted.
- use the spiral stairs cases!!
Here is an example of a simple base that I've done for staff rooms:
XSCXXSCX
XSCXXSCX
XXXXXXXX
X is the room and each of those can be a private room.
SC is the stair case
All those Xs on the bottom is the ground floor.
The devs have made it very easy to remove and rebuild
Sometimes you have to think outside the box and build wanky at times.
I will admit, a building planning tool would be nice, I hope this helps you. I love base building games like this one.
I have started to write down which rooms need elevated or grounded so I can sensibly plan something. Would be very helpful if the game had an option to view requirement groups like that instead of having to click through them all
But if you are having problems designing rooms, start very simple and without any plans ahead with just basic rooms without even bonuses. The only thing you need at least is an auster bedroom to fill up a little conviction to sleepers. Until late game you are not going to have all the necessary tools to make the rooms the way you want anyways.
On Relentless difficulty, the room keywords get shuffled semi-randomly, so you can get just about any keyword attached to almost any room.
I also love that the requirements are semi-random since it means different playthroughs are going to generate a bit different styles of rooms/structure.
Not sure if there's plans to add some more construction options to help out with room types, but I could see something like a front facing wall/door that would turn a corridor into a row of smaller private rooms - say if the wall/door runs along the third row so that you have a 2-block walkway at the front, and then a 5-deep private room behind it.