Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. after leisure add 1 eating time (you only need 1 eating time for the whole day, since they just jump from 0 to full when they eat something (it will say they are "starving" but the negative effects dont change conviction hard enough, by the time they eat its still in green area
3. then just work
4. add 1 more leisure time at the end, so everyone moves very close to the beds and dont loose time wakling there from their work thats far away
generally you'll want to make a custom group of students that are fully trained, and give them a "task" full schedule instead of class full schedule.
Not necessarily. The goal is more to pull in people who may not be close to the living areas of the school, especially those that have gone out far along the map to harvest or what-have-you. Once you have pushed the fog out far enough, walk times can be quite substantial and cut into sleep hours if you don't get them to head back home beforehand.
I've certainly found staggered schedules helpful for making sure there is always someone available to deal with emergencies. Some students want to learn/eat/dance alone, so a scheduled for that is helpful (I wish I could name scheduled, and copy-paste them...).
Really, I would like them to default to the next activity on the schedule - if I've set recreation after meal time and they finish eating earlier than what I've set, then it's better they get in some extra recreation rather than take a trip down to the garden only to turn around half way and walk back towards the common room. Better still would be if we could set a 1st and 2nd preference for each time block.
Excellent comment - devs please note.