Mind Over Magic

Mind Over Magic

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TECHNO SHIVA Oct 23, 2023 @ 11:07am
Spellcaster University?
Is it just me or is this a more polished version of spellcaster university?
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Showing 1-5 of 5 comments
Galroche Oct 24, 2023 @ 2:59am 
well, the game play differently from what i got from the demo.

in spellcaster you are more hand off in term of your students, just set them in the class and hope they roll something good at the end, also pretty unforgiving as everything is on a hard timer so non-optimal setup will lead to game over. so it mostly focus on proper elemental mana generation and knowing what each map quest will need in advance (on top of proper room setup against RNG it's more of a die and try again later type of game).

this one seem more limited in term of student number and you have less possible 'futur' as a few element combo are way above other (for now) and you control it with wand crafting choice, you can also pretty much delay game over forever as long as you clear the dungeon regularly (might change in full release) so it will probably be a more forgiving experience (closer to a colony sim).
Daemon404 Dec 15, 2023 @ 9:24pm 
This is 100% better than Spell U. I could not for the life of me get into the other game, but I just accidentally played for hours, instead of adulting. Whoops.
shady.brady Dec 16, 2023 @ 7:11am 
This is definitely a lot better in many ways - I never could get into Spell U and refunded. This is more like Oxygen Not Included plus a Darkest Dungeon crawler rolled in one for me - I love it.
Errapel Dec 16, 2023 @ 11:02am 
So I LOVE spellcaster university and sank many hours into it. Here's my thoughts on how it compares to this game:

Similarities are delicately there. It was absolutely at least part of the inspiration for Mind over Magic. You have the dead/undead former headmaster helping you out. You build a university, train students, and have an evil, destructive force closing in on you constantly.

But the execution is very different. In SU you build buildings by deploying cards that you buy. In MoM you have your staff collect resources which you use to build rooms however you want. You can move/demolish room. The threat encroaching on you is quite different and is easily pushed back (at least in relaxed), and you're not constantly switching locations. Everything in the game, from the walls, floors, doors, furnature, crafting stations, food, magical ingredients.... it's ALL gatherable. The challenge in SU is often 'how do I tetris the rooms I have access too into an efficient university. In MoM the challenge is more 'how can I manage resources, build up the university and get everyone trained in time.

In short, I feel like the devs looked at SU, and thought "That's good, but it needs so much more!" and then did that. It's different enough in terms of gameplay, visuals and tone that I don't feel I'm playing a rip-off of SU. It feels like it's own game, that was inspired by an earlier game.

I hope this helps.
NoPJag Dec 16, 2023 @ 12:22pm 
Originally posted by Errapel:
So I LOVE spellcaster university and sank many hours into it. Here's my thoughts on how it compares to this game:

Similarities are delicately there. It was absolutely at least part of the inspiration for Mind over Magic. You have the dead/undead former headmaster helping you out. You build a university, train students, and have an evil, destructive force closing in on you constantly.

But the execution is very different. In SU you build buildings by deploying cards that you buy. In MoM you have your staff collect resources which you use to build rooms however you want. You can move/demolish room. The threat encroaching on you is quite different and is easily pushed back (at least in relaxed), and you're not constantly switching locations. Everything in the game, from the walls, floors, doors, furnature, crafting stations, food, magical ingredients.... it's ALL gatherable. The challenge in SU is often 'how do I tetris the rooms I have access too into an efficient university. In MoM the challenge is more 'how can I manage resources, build up the university and get everyone trained in time.

In short, I feel like the devs looked at SU, and thought "That's good, but it needs so much more!" and then did that. It's different enough in terms of gameplay, visuals and tone that I don't feel I'm playing a rip-off of SU. It feels like it's own game, that was inspired by an earlier game.

I hope this helps.
It does help, thanks for taking the time to explain all that (same to other posters in this thread)
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Date Posted: Oct 23, 2023 @ 11:07am
Posts: 5