Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
in spellcaster you are more hand off in term of your students, just set them in the class and hope they roll something good at the end, also pretty unforgiving as everything is on a hard timer so non-optimal setup will lead to game over. so it mostly focus on proper elemental mana generation and knowing what each map quest will need in advance (on top of proper room setup against RNG it's more of a die and try again later type of game).
this one seem more limited in term of student number and you have less possible 'futur' as a few element combo are way above other (for now) and you control it with wand crafting choice, you can also pretty much delay game over forever as long as you clear the dungeon regularly (might change in full release) so it will probably be a more forgiving experience (closer to a colony sim).
Similarities are delicately there. It was absolutely at least part of the inspiration for Mind over Magic. You have the dead/undead former headmaster helping you out. You build a university, train students, and have an evil, destructive force closing in on you constantly.
But the execution is very different. In SU you build buildings by deploying cards that you buy. In MoM you have your staff collect resources which you use to build rooms however you want. You can move/demolish room. The threat encroaching on you is quite different and is easily pushed back (at least in relaxed), and you're not constantly switching locations. Everything in the game, from the walls, floors, doors, furnature, crafting stations, food, magical ingredients.... it's ALL gatherable. The challenge in SU is often 'how do I tetris the rooms I have access too into an efficient university. In MoM the challenge is more 'how can I manage resources, build up the university and get everyone trained in time.
In short, I feel like the devs looked at SU, and thought "That's good, but it needs so much more!" and then did that. It's different enough in terms of gameplay, visuals and tone that I don't feel I'm playing a rip-off of SU. It feels like it's own game, that was inspired by an earlier game.
I hope this helps.