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Instead it uses cards and poker hands for a similar effect. I despise card games generally, but this isn't really a card game, it is a combat system that happens to use poker-hand values for the mechanic. A lot of people find it interesting and different.
Stats/Skills in game (Level, Int, Chr, Str, Sword) all come into play in combat. How and how much evolves over time and there are various ways to improve these over time.
The part about lack of control I think is going to be perspective.
The combat system is not a control by timing and click approach. It is control by turn-based play and strategy.
While the cards drawn introduce some randomness, the player is in control of which cards they play and where they play them. There may be numerous or very few (or no) viable options on a given hand. Which cards and where they are played selects the poker hand value, which selects the gem that is triggered and the result the opponent experiences.
The basic poker play system is detailed here: https://loveofmagic.fandom.com/wiki/Poker
Note that if you don't insert and at least slightly optimize which gems are in which slots you will likely have atrocious damage making combat tedious and failure prone (which may be what you are describing?)
Gems, their effects and how to obtain them are detailed here: https://loveofmagic.fandom.com/wiki/Poker/Gems
Companions are upgraded over the course of the game.
Companion abilities, when available and how to improve them are here: https://loveofmagic.fandom.com/wiki/Poker/Companions
There is a great deal more information (and infinite spoilers...) in the player wiki and the game is designed to teach a player the mechanics as they go through, but it's easy enough to blow past that stuff.
The idea with the poker elements is not perfect, but something new. My main critic about it is that it's better not to put your best gems into the highest slots (Royal Flush).
It's possible to change the difficulty of the strategy fights and there is a cheat menu which makes it easy to get better gems. Another point of critic is if you don't use the cheats, it's not so easy to keep track in mind which gem you have in which slot.
katie has 3 upgrades, and MC gets some skills in book 2
The combat is actually interesting and has an unexpectedly strategic depth to it (especially for a VN) if you choose to engage with it.
Whoever fills up the outer rows, gets an attack using each row that just got filled and if you have a field of wild cards and the bad guy is the one to fill them, it can be devastating.
My only complaint is that the game automatically creates the "highest ranking" hand that it can when using wild cards, but because of gems, I would rather choose myself (form a list?), so that I can use a lower ranking hand with a certain gem that would be the more strategic choice.
How do you get upgrades? I'm only playing for the story, I don't bother with all the ancillary stuff.
Upgrades come in the form of Gems, wich u can buy (vendor unlocks when u talk to Thor (unavoidable so no need to search for that event) or find/loot on monsters u killed in elsewhere.
You can buy or find gems throughout the game, but then, you need to apply the gems to your deck. Pick the gem for one pair, two pair, straight, etc. As you get better gems and apply them, you will do more damage or apply different effects. Set a barrier for three of a kind, and then when you lay down a three of a kind in combat, the barrier gets applied. That sort of thing.