Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
After an inspiration refresh the campfire inspiration for festivals also refreshed. Once picked up, since I have no festivals left to discover and you can't reject festivals for passives, it becomes impossible to gain any further inspirations.
- (Inspiration Refresh) On an inspiration refresh, an inspiration has spawned in the ground, making it impossible to access.
- (Ladders) Braves become unable to move up or down certain ladders after some time. Also observed after a festival, so may be linked..?
- (Ladders ) Braves who have gone up a ladder stop moving when reaching the top of the ladder but do not become idle. They can be manually pulled away from the ladder, but it makes their job impossible to complete without manually carrying the resource to the correct level or platform first.
- (QoL / Ladders) Braves will always take the shortest path enabled by a ladder, thus bottle-necking movement, even if there is a nearby ramp or alternative ladders to choose from.
- (QoL / Stilts) Stilts cannot be deconstructed, even if not yet built. This makes a miss-click or miss-alignment permanent.
- (Auto-Attack) Thinker was attacked and killed by my soldiers while auto-attacking in the target settlement that the cage spawned in. I received the 'Prisoner Freed' message but was unable to either destroy the cage itself or complete the mission.
- (Auto-Attack) I have observed the same issue with tamed animals. Warriors, archer and riflemen will all kill the snail even while being tamed, or after taming has been completed, rendering them useless.
I've got new inspiration placement code already in the next patch. I did not know about the destroyed festival bug, but got it fixed now.
Pathing and ladders is a known issue that I'm gonna have to dive deep into to solve the root of the problem, but it will get done, and be wonderful when it does. Now I know why so few games have ladders!
Stilts can be canceled by right clicking them while having nothing selected.
Thanks for the feedback and glad you're enjoying it.
Cheers!
More-or-less as I had expected.
> Stilts can be cancelled by right clicking them while having nothing selected.
That's good to know. Thanks. Does it also order them to deconstruct if already built?
Also, I found a new bug(s):
An enemy village spawned with a house covering the only access ramp. Since it was built over the edge of the ramp, it left a stilt behind when destroyed that I could not pass from either end, nor damage at all.
I eventually managed to get the caged thinker down after he was freed by a leviathan passing through the area, by building a house I could walk on at the appropriate height, having him stand on it, then deconstructing it from under him.
It would have been my fourth consecutive mission failure of that kind due to bugs or unexpected behaviour had I picked any other housing type.
For some reason I also wasn't getting any inspirations respawning even though I couldn't access any of the remaining inspirations.
Thanks for the swift reply.
- (Boats) A boat became trapped under a bridge, after which it was locked to sailing in the land rather than the water.
- (Campfire/Leviathan) A Leviathan moving through my base destroyed my campfire. While this didn't stop me from completing the game, it lost claims over my core territory, prevented braves and the thinker from automatically returning home and prevented idle braves from auto-assigning new jobs. My guess is it should be either invulnerable, possible to repair, or possible to build a new one in the event of loss. In case it matters, it had the Firetower Hearth Attachment at the time.
- (Lumberjack) Immediately replaces the construction requirements of certain buildings to planks, even if not constructed yet (Not sure if this is true for the paper mill as well?), but not for all buildings. The Barracks and Wood Spire Houses are being built in the wood-plank style but using wood logs.
1.) Don't put banners nearby enemy towns. They'll get angry.
2.) Try not to get inspirations that have a ring under them, those have been "claimed"
3.) Don't claim too much land, this increase the Ante, which makes events (including raids) more powerful!
Also, you can reduce the size of the AI town's starting population, make them start with neutral/positive relationships, and make them not do the challenges in the settings.