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While many of the early battles are not too dangerous on their own, the player is incentivized to play well to avoid chipping away at their hull health. The grey bit of the health bar displays how successful they were.
Without that bit of the health bar, players may die in a later game fight thinking "that was impossible", while their death was primarily due to the health they lost earlier in the game.
You are given hull upgrades throughout a run which essentially achieves the same result as repairing (assuming you've not lost too much health), but maintains the visual showing how much health you've lost.
I understand where you're comming from but it also works against the player. Its also quite unfair to the player to put them through a tough battle and not reward them... with anything. So in that case, we take hull damage for nothing. Now thats fine if its optional, as thats a risk/reward situation, but if its in our path and we can't avoid it then its just demoralizing.
Yeah you can get hull but more often then not, its +1 which isn't really worth carrying to the pilot seat. If we're lucky, we will get two hull upgrades that are greater then 1.
Anyways, thats just our experience with the game. We really do enjoy it but this is probably the #1 reason we don't come back as often to it.