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Certainly, greed played a large part of this game's familure, Solaris. What I mean, though, is that even after almost 100 hours of game time there are times when I am totally confused by the games mechanics (for example, a 2 damage spell killing a hero unit with 6 health and no modifiers in that lane and no armor reduction on the unit) but there is no way to review what happened). This is, despite the wonderful artwork, unique mechanics, and great music, just intolerable to most players. They couldn't add a history bar to track what happened during the game?
Wasn't help that later Valve decided instead of updating one version split it into 2, holding already interested and wanting to play people in uncertainty of which version they should invest their time in. In the end of the day, player base simply not played any of version, waiting for Valve to determine the final vision of the game, and bringing it to the state they wanted it to be in. But Valve wasn't Valve, if they wasn't so slow and radio silent. Apathy from Valve bought apathy to players. Valve looked at the online numbers and said "♥♥♥♥ it".
Artifact foundry is better but it still suffers from some unnecessary systems, foundry failed because it was too late. the long haul was a meme and there was no demand for it.
People should stop referring to online numbers as an argument that they think should speak for itself. Absolutely any game's online go down after release. How much depends on the time sample, necessary for the clickbait title.
but in this laggard-space-market... the prices of games soaring over and above the real costs to develop things is beyond fanatical.
Dota didn't need a card game. It just needed icefrog. For which OpenAI came very soon after,,, AI and development have masked the real costs of too many things in the past 12 years...