Artifact Foundry

Artifact Foundry

yonezawa 5 SEP 2020 a las 11:04 p. m.
Original Artifact is a good game. The problem was monetization.
I think they're trying to destroy a well-made game and assemble junk.
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Mostrando 16-30 de 75 comentarios
Weresloth 20 SEP 2020 a las 1:50 p. m. 
There were some other problems too:

- First few rounds unnecessarily taking too long due to 3 seperate lane battles.
- RNG arrows with no easy way to manipulate.
- Random melee creep spaws. (countless games were decided with RNG creep spawns)
- Ramp decks were nearly impossible to counter after they got to top. Crazy creep-army Green, ToT Red, 20 tower damaging Blue etc etc...
- Shop was terrible and was reliant on RNG.
- There were so little interaction between the lanes.
- Armor being over-powered.
- Extremely effective items used with no mana cost.
- Extrmely effective hero abilities used with no mana cost.

Now when you look at the list, you can see why Artifact 2.0 is a way better card game.
アキ君 1 OCT 2020 a las 4:05 p. m. 
I really liked the 1st one. The issues were variety of cards, balance, and monetization. No idea where they are going with this new one, but I'm hopeful for now.
Última edición por アキ君; 1 OCT 2020 a las 4:06 p. m.
RADKILLA/420 1 OCT 2020 a las 7:22 p. m. 
I love 1.0 but 2.0 will be superior in almost everyway,it is also more fun and balanced imo.
Mephisto 1 OCT 2020 a las 9:50 p. m. 
Publicado originalmente por aghabozorg:
2.0 is better imo

pls explain how it is better
Mephisto 1 OCT 2020 a las 9:52 p. m. 
Publicado originalmente por RADKILLA420:
I love 1.0 but 2.0 will be superior in almost everyway,it is also more fun and balanced imo.
pls explain why it is superior
Mephisto 1 OCT 2020 a las 10:01 p. m. 
Publicado originalmente por Weresloth:
There were some other problems too:

- First few rounds unnecessarily taking too long due to 3 seperate lane battles.
- RNG arrows with no easy way to manipulate.
- Random melee creep spaws. (countless games were decided with RNG creep spawns)
- Ramp decks were nearly impossible to counter after they got to top. Crazy creep-army Green, ToT Red, 20 tower damaging Blue etc etc...
- Shop was terrible and was reliant on RNG.
- There were so little interaction between the lanes.
- Armor being over-powered.
- Extremely effective items used with no mana cost.
- Extrmely effective hero abilities used with no mana cost.

Now when you look at the list, you can see why Artifact 2.0 is a way better card game.


Really?

1) That makes no sense. It was 3 seperate lane battels in every turn so it should be the same time no matter what round.
2)Ther where enough ways to manipulate the arrows.
3) A bit ture. But i guess if they would have given the option of placing them yourself. People like you would have complained that it is too hard of a game.
4) Thats called Strategie. IF do deckbuilding you need to think of the possibility of facing decks like that and how to counter them. and ther where enough counters. But i guess you only played red so you had no chance against green creep army.
5) Shop was better looking then now. And it rng now agian.
6) Seriously? there was einough interaction. Black had lots of it. (Stem cannon. Grzing shot, gank) Blue had some. Green had some. But i guess you feel that way because you only played red and they didnt have to many of them.
7) that is correct and could have been fixed really easy.
8) So what. But they had cooldown and you neede to buy them first with gold.
9) Name some pls

Better game 2.0 i dont think so. Limited lane slots and mana. sucks
this is like dog turds were/are the better than dog turds. This devs needs to smash this game and start all over again. Starting from the UI.

We keep giving them feedback, but when they make changes "Fart boy costs from 4 to 5."
"WORK ON THE UI AND GAME PLAY FIRST" stats are thing you make last. It's like putting skin on a boneless boner
IVIX1 3 OCT 2020 a las 11:04 a. m. 
Original was amazing.
Weresloth 3 OCT 2020 a las 9:30 p. m. 
Publicado originalmente por Mephisto:
Publicado originalmente por Weresloth:
There were some other problems too:

- First few rounds unnecessarily taking too long due to 3 seperate lane battles.
- RNG arrows with no easy way to manipulate.
- Random melee creep spaws. (countless games were decided with RNG creep spawns)
- Ramp decks were nearly impossible to counter after they got to top. Crazy creep-army Green, ToT Red, 20 tower damaging Blue etc etc...
- Shop was terrible and was reliant on RNG.
- There were so little interaction between the lanes.
- Armor being over-powered.
- Extremely effective items used with no mana cost.
- Extrmely effective hero abilities used with no mana cost.

Now when you look at the list, you can see why Artifact 2.0 is a way better card game.


Really?

1) That makes no sense. It was 3 seperate lane battels in every turn so it should be the same time no matter what round.
2)Ther where enough ways to manipulate the arrows.
3) A bit ture. But i guess if they would have given the option of placing them yourself. People like you would have complained that it is too hard of a game.
4) Thats called Strategie. IF do deckbuilding you need to think of the possibility of facing decks like that and how to counter them. and ther where enough counters. But i guess you only played red so you had no chance against green creep army.
5) Shop was better looking then now. And it rng now agian.
6) Seriously? there was einough interaction. Black had lots of it. (Stem cannon. Grzing shot, gank) Blue had some. Green had some. But i guess you feel that way because you only played red and they didnt have to many of them.
7) that is correct and could have been fixed really easy.
8) So what. But they had cooldown and you neede to buy them first with gold.
9) Name some pls

Better game 2.0 i dont think so. Limited lane slots and mana. sucks

1) 3 different lanes playing one-by-one vs 3 lanes playing at once. 3 turns vs 1 turn.
2) There weren't. Especially the creep placement and targeting were annoying.
3) I wouldn't complain because of being hard. But it would damage the pace of the game.
4) I can't argue on this point. Don't have enough confidence. By the way I did not play Red mostly. Don't make assumptions. But I still feel that OP decks are less of a thing in 2.0
5) Everything was better looking as they are using placeholder assets for 2.0
6) 'Played only red' Yeah... Now don't tell me that the 1st version had as much as lane interaction and lane switching as this one. There are so many items-cards-abilities which allow heroes to move lanes in 2.0. You are giving me the example of Steam Cannon. I am mostly concerned about 2.0's more freedom on Hero's acting into the other lanes. You are not severely punished for your lane placement.
8) Some decks were so easy to accumulate gold though. It is a nice balance.
9) Ok, you are right on this one.
DangerMoth 5 OCT 2020 a las 8:05 a. m. 
they both suck if the game isnt fun with very basic abilities and cards, then adding more mechanics wont make the base game more fun

i couldnt make it 3 rounds trying the new one without just nodding off due to gamespeed and just too much going on, and i just dont care as much this time around, so i didnt care to try to absorb all the rules and phases the way I did the first time.

i just cant be bothered to care about 3 ♥♥♥♥♥♥♥ lanes of slow ass ♥♥♥♥
Mephisto 6 OCT 2020 a las 10:42 p. m. 
Publicado originalmente por Weresloth:
Publicado originalmente por Mephisto:


1) 3 different lanes playing one-by-one vs 3 lanes playing at once. 3 turns vs 1 turn.
2) There weren't. Especially the creep placement and targeting were annoying.
3) I wouldn't complain because of being hard. But it would damage the pace of the game.
4) I can't argue on this point. Don't have enough confidence. By the way I did not play Red mostly. Don't make assumptions. But I still feel that OP decks are less of a thing in 2.0
5) Everything was better looking as they are using placeholder assets for 2.0
6) 'Played only red' Yeah... Now don't tell me that the 1st version had as much as lane interaction and lane switching as this one. There are so many items-cards-abilities which allow heroes to move lanes in 2.0. You are giving me the example of Steam Cannon. I am mostly concerned about 2.0's more freedom on Hero's acting into the other lanes. You are not severely punished for your lane placement.
8) Some decks were so easy to accumulate gold though. It is a nice balance.
9) Ok, you are right on this one.

First of all Sorry for Making assumption that you played only red.

1) You wrote 3 Seperate lane battles. I thought you talk about battle phase. Which takes same time as now.

2)You had lots of cards that could make you target somebody else. An item and red had that ability. There was Ventriloquy. taunts did help. Black had some cards. An enchament. let you choose a battle target. Placing a creep would make oppoents atack that creep.

4) Well i dont hink so I played a game recently against red and he had those 2/2 guys that come back if they die and switch lane at start of the turn and atack new opponent or so That ♥♥♥♥ is so op.

5) Shop is RNG now again. Or did i miss something?
6) Gank. Blinkdagger, Grazing shot, Steam Cannon, Pickoff, Arm the rebellion. That other green card that buffs stuff. Thundergods Wrath, need more? I need to look up then!

Tommy 7 OCT 2020 a las 2:32 p. m. 
If there's anything more delusional than an 1.0 defender, plz tell me.
Mephisto 12 OCT 2020 a las 9:18 p. m. 
Publicado originalmente por Tommy:
If there's anything more delusional than an 1.0 defender, plz tell me.


People who think 2.0 is better
Basimilus 15 OCT 2020 a las 9:58 p. m. 
Artifact 1.0 was still cheaper then hearthstone by a lot, there is lots of articles talking about it. MTGA is super popular too and that game is expensive AF with horrible balancing. The 20$ price tag to start playing was the turn off.
Tommy 16 OCT 2020 a las 2:10 a. m. 
Sorry Mephisto, can't see it.
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