Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
After playing this for a few hours, i went and viewed the movie.
FF was, where the movie started.
If you don't have Friendly fire, nothing's stopping people from bunching up in high-bug areas and making it impossible to really contribute. Let's also not forget the importance of keeping griefing players in check via a red hot barrel.
Immersion and source material aside, Friendly fire is incredibly important in coop shooters as it really makes your fellow player have a presence on the field.
"MEDIIIIIIIIC!"
100% only way to move forward is to keep FF and/or increase FF damage in the long run. If a player runs into active fire... I would like to remind some people that it is not the fault of other people that they run into gunfire.
There is always an idiot in every single village, that doesn't mean that the everyone is stupid. I played over 20 hrs and aside from the people who are clearly new and don't get that BLUE must be done before YELLOW, I didn't see particular issues. There is always the guy that lets you bleed without pressing F while stepping right on your body, the one that places the bunker inside the walls or worse with the entrance toward the outside of the base, but in general the people that would die to try to res you, that carefully plan a base are much more than the brainless ones. Removing a mechanic from the game won't give them a brain, also the amount of damage you get from friendly fire it's irrelevant, someone that shoots at you long enough to kill you clearly does it on purpose, but if they want to grief there are more lethal ways, removing FF would only make it worse. Griefers must be taken care of by other means... ask instead to include a VOTEKICK function.
If you run into direct fire of a bastion already laying down cover fire that is not the bastion's fault. Because you were not shot upon to start you ran into it. That is not a reason to penalize a player for performing a role vs some one that wants to run in front when there are other options available to them.
How else can we stop insubordination and dereliction of duty?
“Stop collecting gas.”
*ignores entire team, brings gas to ARC*
>walks into firing squad.
Problem solved.
Ya I believe Vermintide is one. And that is also an issue with the game, cause people move up difficulties, and suddenly they have to play COMPLETELY different. Thats what I mean by bad habits.
Even if its 5%, it still does enough to where someone goes "Please don't do that", and they avoid the habit. Without truly punishing them.
Best line of the movie! Now in an action packed Steam Forum!