Starship Troopers: Extermination

Starship Troopers: Extermination

Gunner's need to ramp-up their attacks or Hunter's need the perk to reduce range damage
Title. Currently the Hunter's entire gimmick is getting the rocket launcher/sniper combo and parkouring on very tall buildings to snipe high priority targets. The issue? Gunner bugs can snipe from across the map at presumably unlimited range but definitely 300-400+ meters out and by the time you notice you're either going to be dead or near dead and usually there's multiple gunners meaning you will more than likely end up dying.

They are the only class who is clearly countered by a bug. Bastion can straight up tank Tiger Elites while every other class gets 1 shot and Ops get 3 entire revives with the best weapon in the game (Grenade Launcher) and can go toe-to-toe with any bug. Almost like a joke, they gave Hunter the armor to reduce melee attacks when they shouldn't ever be in melee range outside of EVAC phase. That's not even getting into the issue on when they get their snipe compared to Ops.

I'm sure everyone here who has played Hunter has moments where they jetpacked and randomly were killed mid-air by every single gunner in a 5 mile radius
Отредактировано Petnavi; 23 мая. 2023 г. в 6:05
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Сообщения 115 из 45
Just wait a bit the game is still in early access
Just gotta find a roof with sandbags or rails on at least 2 sides and you should be good.
All this stuff is going to get tuned man don't worry too much about it.
i was told the hunter has this slot that says in development he gets this god king dingaling ray that instantly just wipes out all the bugs its the best !!!!!!!!!!!!!!!!!!!
Автор сообщения: C H R 0 S
Just wait a bit the game is still in early access

Yes, because criticism / suggestions are bad. Early access apparently means "do not give any feedback at all."
i get that alot... The Gunners are really painful and they are so far. A Hunter has low HP and dies easily. Not to mention, the Sniper Rifle they have don't have a lot of ammo. The Jetpacks sometime stuck and get you killed.
Also, the gunfight in the game feels very... Underwhelming. It's like shooting paper bullets, not dealing any damage in Veteran mode. You can spam an entire clip on a Warrior and it doesn't die. It charges you at kill you instantly. Forget about melee class, we can't even survive a single strike.
It is kind of funny that we have damage dropoff and spread, and the bugs don't. Ranged firepower is supposed to be our key tactical advantage over the bugs, we should be able to lean into it!

The gunner bugs should probably have some spread to limit their effective range, and make cover more effective against them.

All the automatic rifles need their effective range extended in my opinion. It's hard to say how much exactly because we don't have the current numbers, but there should probably be no dropoff before 100 to 150m or so and they probably shouldn't reach minimum damage until after 400m.

The extended full damage range is probably the more important of the two changes, since it would ensure that if you're defending a wall you're probably dealing full damage.
I main support and assault, here are a few things ive noticed.

1) gunner bugs have "near" hitscan, it seems like just a fraction of a second to hit you but its still better then actual hitscan
2) Spread shows at long and extreme ranges.
3) Rails are your friends, the projectile doesn't pass through rails, yours do.
4) They have a reload, can always hide and wait to shoot back, more then one and its a moot point though.
5) It seems to aim center of mass, which means crouching down behind just about anything works and you'll still be able to fire back.
I haven't played on anything but easy yet but I play Hunter lil different, I keep my Peacemaker pistol and just use Hawkeye for big bugs and quick swap for drones while running the ammo printer.
Автор сообщения: Magnetus
I main support and assault, here are a few things ive noticed.

1) gunner bugs have "near" hitscan, it seems like just a fraction of a second to hit you but its still better then actual hitscan
2) Spread shows at long and extreme ranges.
3) Rails are your friends, the projectile doesn't pass through rails, yours do.
4) They have a reload, can always hide and wait to shoot back, more then one and its a moot point though.
5) It seems to aim center of mass, which means crouching down behind just about anything works and you'll still be able to fire back.

It's a crapshoot on if a rail will stop the bullets or not because they can shoot inbetween it. The lower the angle of the attack the higher the chance the rail was stop but you can have two bugs close to each other and 1 attack will hit you and the other won't.

Plus on top of that the main reason most people die to gunner bugs is because their DPS is the highest in the game. You will straight up die within 1 and a half seconds of the bug shooting you and due to their near hitscan attack even if you run half of their attacks will land meaning you'll just die running. The only way to not die is if you can immediately move behind cover. That's my biggest gripe with them - they give you very little in terms of counterplay. Not every single place you'll be has cover and they can spawn literally anywhere and in multiple numbers.

A drone dies to the knife. A Tiger has an animation when it does its charge attack. A Tiger Elite can be stunned and staggered. A grenade never directly attacks a player that isn't on top of a building or near something like an ammo fab or refinery. A gunner bug? They can kill Ops and Hunters from 400 meters on some cliff side within 1 and a half seconds and the moment you peek out from cover they're locking onto you while you need to deal with bullet drop and drop off damage mechanics. They're not fun to fight, they're absolutely cancer. The worst part is they're not even fragile, they're almost 3 times as tough as regular Tiger bugs
Автор сообщения: C H R 0 S
Just wait a bit the game is still in early access
I think feedback like this is given because the game is early access. I think it would be more detrimental to the games development if noone talked about what the problems where and just slowly stopped playing without saying anything.

I mean, Current things I know of are,
Loadouts other than support do not save,
Pressing Tab at the end of a mission makes it so you cant close the map and are stuck on the end screen.
falling through the drop ship,
Personal gripe is there is no equipment to make getting support XP on the bastion easy until very late in his leveling.

I think the devs would like to know what people think just because then they can discuss what they think is best with the extra feedback.
Then melee bugs should be able to walk on vertical walls like in Silica. Otherwise you want untouchable hunters since gunners are the only ones being able to kill you on roofs.
Автор сообщения: Butcher
Then melee bugs should be able to walk on vertical walls like in Silica. Otherwise you want untouchable hunters since gunners are the only ones being able to kill you on roofs.

The issue isn't that Hunters have to deal with being attacked. I'm not even against Gunners being able to attack that fast in principle. The issue is that Hunters get deleted within 1 second from hundreds of meters out and often times by Gunners bugs they had no way of knowing were there. I've had situations where I'm covering an area then I turn around and then get shot in the back. Why? Because a gunner bug was walking behind a building I couldn't see and then turned the corner and immediately locked onto me. The only way to survive is being able to instantly react and run behind cover and you're completely ♥♥♥♥♥♥ if you were scoped and crouching because both of those things restrict your movement and make it harder to notice you're being attack.
Автор сообщения: Ateryk
Автор сообщения: Butcher
Then melee bugs should be able to walk on vertical walls like in Silica. Otherwise you want untouchable hunters since gunners are the only ones being able to kill you on roofs.

The issue isn't that Hunters have to deal with being attacked. I'm not even against Gunners being able to attack that fast in principle. The issue is that Hunters get deleted within 1 second from hundreds of meters out and often times by Gunners bugs they had no way of knowing were there. I've had situations where I'm covering an area then I turn around and then get shot in the back. Why? Because a gunner bug was walking behind a building I couldn't see and then turned the corner and immediately locked onto me. The only way to survive is being able to instantly react and run behind cover and you're completely ♥♥♥♥♥♥ if you were scoped and crouching because both of those things restrict your movement and make it harder to notice you're being attack.
That is because you are untouchable with everything else. Like okay, decrease their damage, but only when melee bugs get ability to walk on any surface to get you, be it by walking vertical walls, using buddies as a ladder or jumping.
Автор сообщения: Butcher
That is because you are untouchable with everything else. Like okay, decrease their damage, but only when melee bugs get ability to walk on any surface to get you, be it by walking vertical walls, using buddies as a ladder or jumping.

So you're saying that if a gunner bug cannot immediately kill Hunters by not giving them time to react they shouldn't change it until another bug is introduced? What a clown. By the way, Grenadier bugs will target hunters on rooftops if they have ammo fabs up there which becomes an issue on Veteran, something you don't seem to know.
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Дата создания: 23 мая. 2023 г. в 6:04
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