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Сообщить о проблеме с переводом
Yes, because criticism / suggestions are bad. Early access apparently means "do not give any feedback at all."
Also, the gunfight in the game feels very... Underwhelming. It's like shooting paper bullets, not dealing any damage in Veteran mode. You can spam an entire clip on a Warrior and it doesn't die. It charges you at kill you instantly. Forget about melee class, we can't even survive a single strike.
The gunner bugs should probably have some spread to limit their effective range, and make cover more effective against them.
All the automatic rifles need their effective range extended in my opinion. It's hard to say how much exactly because we don't have the current numbers, but there should probably be no dropoff before 100 to 150m or so and they probably shouldn't reach minimum damage until after 400m.
The extended full damage range is probably the more important of the two changes, since it would ensure that if you're defending a wall you're probably dealing full damage.
1) gunner bugs have "near" hitscan, it seems like just a fraction of a second to hit you but its still better then actual hitscan
2) Spread shows at long and extreme ranges.
3) Rails are your friends, the projectile doesn't pass through rails, yours do.
4) They have a reload, can always hide and wait to shoot back, more then one and its a moot point though.
5) It seems to aim center of mass, which means crouching down behind just about anything works and you'll still be able to fire back.
It's a crapshoot on if a rail will stop the bullets or not because they can shoot inbetween it. The lower the angle of the attack the higher the chance the rail was stop but you can have two bugs close to each other and 1 attack will hit you and the other won't.
Plus on top of that the main reason most people die to gunner bugs is because their DPS is the highest in the game. You will straight up die within 1 and a half seconds of the bug shooting you and due to their near hitscan attack even if you run half of their attacks will land meaning you'll just die running. The only way to not die is if you can immediately move behind cover. That's my biggest gripe with them - they give you very little in terms of counterplay. Not every single place you'll be has cover and they can spawn literally anywhere and in multiple numbers.
A drone dies to the knife. A Tiger has an animation when it does its charge attack. A Tiger Elite can be stunned and staggered. A grenade never directly attacks a player that isn't on top of a building or near something like an ammo fab or refinery. A gunner bug? They can kill Ops and Hunters from 400 meters on some cliff side within 1 and a half seconds and the moment you peek out from cover they're locking onto you while you need to deal with bullet drop and drop off damage mechanics. They're not fun to fight, they're absolutely cancer. The worst part is they're not even fragile, they're almost 3 times as tough as regular Tiger bugs
I mean, Current things I know of are,
Loadouts other than support do not save,
Pressing Tab at the end of a mission makes it so you cant close the map and are stuck on the end screen.
falling through the drop ship,
Personal gripe is there is no equipment to make getting support XP on the bastion easy until very late in his leveling.
I think the devs would like to know what people think just because then they can discuss what they think is best with the extra feedback.
The issue isn't that Hunters have to deal with being attacked. I'm not even against Gunners being able to attack that fast in principle. The issue is that Hunters get deleted within 1 second from hundreds of meters out and often times by Gunners bugs they had no way of knowing were there. I've had situations where I'm covering an area then I turn around and then get shot in the back. Why? Because a gunner bug was walking behind a building I couldn't see and then turned the corner and immediately locked onto me. The only way to survive is being able to instantly react and run behind cover and you're completely ♥♥♥♥♥♥ if you were scoped and crouching because both of those things restrict your movement and make it harder to notice you're being attack.
So you're saying that if a gunner bug cannot immediately kill Hunters by not giving them time to react they shouldn't change it until another bug is introduced? What a clown. By the way, Grenadier bugs will target hunters on rooftops if they have ammo fabs up there which becomes an issue on Veteran, something you don't seem to know.