Starship Troopers: Extermination

Starship Troopers: Extermination

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Deutorian Jun 1, 2023 @ 2:13pm
Weapon Stats.
Numbers in the Weapon Info.
- Why don't we have Numbers instead of these not really meaningful Bars.
- What does Range means? Is the dmg, less is the drop at this Range? How far is the dmg loss?
- Why we don't have a Bar for Reload Time?

I have really so many Questions about these Bars.
Last edited by Deutorian; Jun 1, 2023 @ 2:14pm
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Showing 1-7 of 7 comments
Aeolus Jun 1, 2023 @ 2:26pm 
Damage fall-off seems nonexistent for range. So a guess is range stat is accuracy or spread.

Can basically 4-shot soldier bugs at any distance with the dmr. You wouldnt try with the standard issue rifle because that ♥♥♥♥ spreads like crazy, or with the compact version because it feels like an SMG

Wouldnt really say they need numbers because... if youve played shooters its pretty easy to figure out what the bars mean if you play a handful of maps with several weapons. The grenade launcher does GL things. DMR does DMR things.
RX-3DR Jun 1, 2023 @ 2:52pm 
Originally posted by Aeolus:
Wouldnt really say they need numbers because... if youve played shooters its pretty easy to figure out what the bars mean if you play a handful of maps with several weapons.
It's mostly due the M1, Carbine and SAW. The bars moving left and right don't really give you a good indication of exactly what you're trading between weapons. The scale is pretty bad too with a tiny green section being way more than you'd expect. The Carbine looks like you're trading an insignificant bit of damage for a tiny bit of firerate, but the Carbine actually fires 33% faster than the M1.

If you had proper detailed number stats, you could look at all the weapons can decide which you'd think works best. For now, unless you're going to manually test TTKs and count frames for firerate/reload times, it's hard to tell which gun performs better to your needs except for a bunch of vague "I feel it killed Bugs faster" that can be easily messed up.
Ronarch Jun 1, 2023 @ 3:02pm 
Guess they don't want things to be too clear. So players learn them by using and feeling them, not only reading data.
iliekP3aches Jun 1, 2023 @ 3:17pm 
Originally posted by Ronarch:
Guess they don't want things to be too clear. So players learn them by using and feeling them, not only reading data.
I hope they stick to this to keep the immersion. The last thing people need to be doing is metagaming numbers instead of focusing on the cinematic recreation in front of them.
Last edited by iliekP3aches; Jun 1, 2023 @ 3:18pm
chevalierknight Jul 19, 2023 @ 12:55pm 
Originally posted by RX-3DR:
Originally posted by Aeolus:
Wouldnt really say they need numbers because... if youve played shooters its pretty easy to figure out what the bars mean if you play a handful of maps with several weapons.
It's mostly due the M1, Carbine and SAW. The bars moving left and right don't really give you a good indication of exactly what you're trading between weapons. The scale is pretty bad too with a tiny green section being way more than you'd expect. The Carbine looks like you're trading an insignificant bit of damage for a tiny bit of firerate, but the Carbine actually fires 33% faster than the M1.

If you had proper detailed number stats, you could look at all the weapons can decide which you'd think works best. For now, unless you're going to manually test TTKs and count frames for firerate/reload times, it's hard to tell which gun performs better to your needs except for a bunch of vague "I feel it killed Bugs faster" that can be easily messed up.
wouldnt this be in files ?
Originally posted by Aeolus:
Damage fall-off seems nonexistent for range. So a guess is range stat is accuracy or spread.

Can basically 4-shot soldier bugs at any distance with the dmr. You wouldnt try with the standard issue rifle because that ♥♥♥♥ spreads like crazy, or with the compact version because it feels like an SMG

Wouldnt really say they need numbers because... if youve played shooters its pretty easy to figure out what the bars mean if you play a handful of maps with several weapons. The grenade launcher does GL things. DMR does DMR things.

The DMR has no damage dropoff AFAIK, but I don't think that implies that all weapons have no falloff considering the DMR has a maxed out range stat and is that style of weapon.
It feels like on bastion that I hit every bullet when setup with the LMG on a distant warrior and it takes longer, but it's not like I can count that fast.
Onimaho Jul 20, 2023 @ 10:53am 
Originally posted by iliekP3aches:
Originally posted by Ronarch:
Guess they don't want things to be too clear. So players learn them by using and feeling them, not only reading data.
I hope they stick to this to keep the immersion. The last thing people need to be doing is metagaming numbers instead of focusing on the cinematic recreation in front of them.
If that is the direction...then get rid of the all the bars and crap that you'd see for a PvP game like call of duty.

Make it look like something you'd expect to see in a federation handbook or training video for infantrymen. Maybe even include an exploded view of the weapon with the parts labeled.
https://www.pinterest.com/pin/guerreros--852728510679784303/

or like this and just turn it into gun porn...
https://www.youtube.com/watch?v=0vNI_wplWiM
Last edited by Onimaho; Jul 20, 2023 @ 10:54am
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Date Posted: Jun 1, 2023 @ 2:13pm
Posts: 7