Starship Troopers: Extermination

Starship Troopers: Extermination

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Braccio Jun 2, 2023 @ 1:22am
War report: 16 deaths in one hour
To the attention of the Sky Marshal.

During the last week of total war we've seen staggering numbers regarding casualties among the recruits.
They prove to be very eager to defend the Federation but the same eagerness is leading them to a gruesome demise.

They die. Way too fast.

As officers, we'd like to see them kill and not getting killed.
For this specific reason we advance the following proposal to the Federation Command:
1) Limitate reinforcements
2) Promote squad cohesion

1) Reducing the number of avaible personnel during each phase of the mission.
16 soldiers are enough to push through each phase. Casualties will be replaced once the objective has been completed.

2) We'd think that the stimulants given to Hunters are making them way too unpredictable.
They fight hard and move quickly on the battlefield, but often at the expense of leaving their teammates behind with no support.
This leads to heavy losses of Bastions and Operators during the evacuation phase.
Limiting their speed and reflexes could make them more aware and thus helping the cohesion between them and the other two roles.

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Hello people :)
Just my 2 cents here. I was wondering about a single life per objective mod. I think would be great to increase the thrill, team cooperation and communications.

Same goes for the Hunter, that dash speed is insane, outpacing Bastions and Operators which is problematic during the evacuation phase.
I think it will be nice to limitate it make it rechargeable in time. 2 or 3 seconds of dash, then the bar refills completely in 5 to 10 seconds.

What do you think?

Loving the game so far, wish you the best.
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I personally think it is a terrible idea in this phase of the game. There are many reasons why a player may need to die, such as getting stuck in a wall or in the ground or randomly ragdolled across the map or their body moving just enough to prevent a non-instant revive. There may also be reasons to die for the greater good, such as to take out a grenadier that is out of sight, but in a spot to do heavy damage to the team. I've died when I was taking out a grenadier that was bombarding the team and a tiger spawned on me. I had no ammo since I was alone, but the grenadier absolutely needed to die because it was demolishing the team. That kind of play would be unlikely if it was heavily penalized. This might be less of an issue later on, but for now, I'd say there are too many cons to justify the pros.

As for hunter dashes, I think it is mostly fine except maybe during evacuation phase, but their dashes are fairly important for covering ground because they are supposed to be your scouts and special killers. Bastions are your defenders and horde killers and lockdown players. OPs are well... a jack of all trades. Rather than the class needing a change, I think the mechanics of evacuations need a change to encourage teamplay.
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Date Posted: Jun 2, 2023 @ 1:22am
Posts: 1