Starship Troopers: Extermination

Starship Troopers: Extermination

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onewhofound May 28, 2023 @ 12:26pm
How to implement power armor?
I know this is a long way down the road, but what do we as players want for power armor? The Starship Troopers book pretty much invented power armor as we know it, so leaving it out of the game would be a clear case of shenanigans, maybe even tomfoolery.

There are a lot of different ways you can do it though. Classic ST power armor was a lot like Halo or 40k - highly mobile with jump jets but relatively vulnerable. Another way to do it would be the Fallout/Planetside paradigm where PA is slower but heavily armored. There is also the question as to how to balance it against the rest of the game. Should it be a separate new class? An in-mission drop like rocket launchers? A separate game mode where all players have power armor?

What does everyone think?
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Showing 1-15 of 35 comments
H.Honor May 28, 2023 @ 12:57pm 
In-mission drop like the rocket launchers imho
Ironwolf May 28, 2023 @ 1:04pm 
i would just make everyone have the armor from the star ship troopers animated series traitor of mars then make then make the attachments like rocket pods or a mini gun as in game drops
Red May 28, 2023 @ 1:20pm 
Originally posted by H.honor:
In-mission drop like the rocket launchers imho
I feel like this is the best route too, same thoughts with vehicles.
LegendaryThunder May 28, 2023 @ 2:27pm 
Originally posted by Ironwolf:
i would just make everyone have the armor from the star ship troopers animated series traitor of mars then make then make the attachments like rocket pods or a mini gun as in game drops

I would make power armor like...you know...the book. Verhoven can piss and moan in his bubble.

As a side to this I would make it so that the infantry would work in tandem with the PA's, make bugs that small arms cannot harm and requires agile combat platforms.
PVA Hrondir May 28, 2023 @ 6:12pm 
Originally posted by LegendaryThunder:
Originally posted by Ironwolf:
i would just make everyone have the armor from the star ship troopers animated series traitor of mars then make then make the attachments like rocket pods or a mini gun as in game drops

I would make power armor like...you know...the book. Verhoven can piss and moan in his bubble.

As a side to this I would make it so that the infantry would work in tandem with the PA's, make bugs that small arms cannot harm and requires agile combat platforms.
As much as I enjoyed Verhoven's movie, it's obvious he doesn't understand, or respect the source material. He struck gold by complete accident.

As for PA's, I think from a game balance perspective having them be exceptionally good at hunting down and eliminating grenadier bugs quickly would fit in well.
onewhofound May 28, 2023 @ 9:31pm 
Yeah, as much as I appreciate Verhoeven having made something I love famous, his hilariously ignorant take rubs me the wrong way. Not to mention how dangerous it was that he made an entire generation understand what fascism actually is. But that is more for a political thread, not this one.

I dunno if I like the "in-mission drop" mechanic. Rocket Launchers are SO MUCH more powerful than every other weapon and power armor would be the same way. Passing or failing a mission could hinge entirely on if some knucklehead snatches the mega-power-up before a competent person does. Not my idea of a quality gameplay mechanic.
uYisoa May 28, 2023 @ 11:27pm 
Originally posted by onewhofound:
Yeah, as much as I appreciate Verhoeven having made something I love famous, his hilariously ignorant take rubs me the wrong way. Not to mention how dangerous it was that he made an entire generation understand what fascism actually is. But that is more for a political thread, not this one.

I dunno if I like the "in-mission drop" mechanic. Rocket Launchers are SO MUCH more powerful than every other weapon and power armor would be the same way. Passing or failing a mission could hinge entirely on if some knucklehead snatches the mega-power-up before a competent person does. Not my idea of a quality gameplay mechanic.
Everyone needs a chance to learn use power armor. It shouldn't be like battlefield when you want to learn how fly a jet , but keep crashing completely, because you are still learning. People just think your throwing the match. Power armor needs to be good, but you shouldn't need to win the game. That would also be boring
Last edited by uYisoa; May 28, 2023 @ 11:28pm
Dominic May 28, 2023 @ 11:49pm 
think it could be neat as a call in for the defender class (option to replace the siege mode aka its an alt ult). either once a match or has a 10+min cd can call in power armor that will last until death (if it has a cd instead of limited charges its cd only begins after it is lost on death). can no longer be healed but can instead be repaired.
onewhofound May 29, 2023 @ 6:51am 
What do we think about being able to "build" a power armor (which can then be piloted by a player) with your build tool? It has good and bad.

(my vote is still a separate mission type where everyone has it)
Hellvern May 29, 2023 @ 10:04am 
Separate mission type OR One 4 man unit gets the PAs and is thrown into bug infested territory, the rest of the team has to fight their way to them for extraction.
PA should be a heavy gunner special ability maybe?
Onimaho May 29, 2023 @ 10:24am 
Preferred method have a droppod/boat call in system based on some individual player metric like in the game EDF 5. Then also have an operational limit of 1 per squad, otherwise we'd have mech bloat.

A full customization off main menu loadout page for mechs would be an awesome way to expand the game content.

Mechs should have bad maneuverability and traverse/firing angles as their main flaws. Essentially unable to take advantage of map terrain/constructions and weak at targeting enemies chewing it's feet. This would promote the teamplay concept of the game, where a mech basically require infantry support to keep bugs off them, so they can dish out the pain at chokes and mid to long range.
Last edited by Onimaho; May 29, 2023 @ 10:29am
Mosey May 29, 2023 @ 10:38am 
The people complaining about the lack of power armor don't seem to have the same problem with the bugs being, you know, an intelligent race of tool using aliens that also had guns and their own armor.

Selective recollection of the book, it would seem.
Onimaho May 29, 2023 @ 10:46am 
Originally posted by Mosey:
The people complaining about the lack of power armor don't seem to have the same problem with the bugs being, you know, an intelligent race of tool using aliens that also had guns and their own armor.

Selective recollection of the book, it would seem.
Game based on movie, not book. Move on if you don't like it.

Also, movies had mechs called marauders in film #3. A lighter version of mobile suits more similar to the book appear in animated film "traitor of mars".
Times_New_Pwnen May 29, 2023 @ 10:48am 
That armor from war thunder would be perfect https://www.youtube.com/watch?v=SK0enyD0Dq0&t=588s. Problem is you can't make it Scfi shek its got to be a bit more grimy and 1950's style military gear. Its got to have a "this is meant to die because we have millions more kind of feel.
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Date Posted: May 28, 2023 @ 12:26pm
Posts: 35