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Both create an AOE denial effect...
Individual Buff ideas;
Make bugs seizure so they deal melee damage to anything around them...
Give shocknade a much shorter cooldown so it can be used more often...
Give it a timed effect where it behaves like an AOE stun, kinda like a pile of shock beacons in a circle for 80s or something...
Shock travels from target to target as long as it is within 10m of eachother...
Does enough damage to kill a drone on veteran...
Causes bugs in shock zone, if killed, to explode on death scattering bug fragments to deal damage to friends and foe...
To be even marginally useful it would need to be spammable, which I doubt is going to happen. Or have a damage component added, which could actually make it preferable to the napalm and chem as it wouldn't mess with visibility quite as badly.