Starship Troopers: Extermination

Starship Troopers: Extermination

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Shock grenade buff
From my experience with it I think since it does no damage the aoe should be buffed by like 50% and the stun by 1 second.
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Showing 1-7 of 7 comments
RaNdOmKiLs666 Jun 10, 2023 @ 11:51pm 
Yeah, seems like a pretty terrible grenade, especially when the electric fence utility is basically a better shock grenade.
kampfer91 Jun 11, 2023 @ 3:19am 
Should have shorter cool down too , since it doesn't do any damage .
Katmorphous333 Jun 11, 2023 @ 3:21am 
Originally posted by RaNdOmKiLs666:
Yeah, seems like a pretty terrible grenade, especially when the electric fence utility is basically a better shock grenade.
Indeed, so far the best grenades are napalm and beacon, third would be cluster since it has a really good stun and the damage is decent but the aoe is garbage and the grenade itself bounces away from your target before exploding, its only good throwing it at your feet at this point.
Katmorphous333 Jun 14, 2023 @ 4:03am 
Bump.
Onimaho Jun 14, 2023 @ 11:34am 
Originally posted by Katmorphous333:
From my experience with it I think since it does no damage the aoe should be buffed by like 50% and the stun by 1 second.
Yeh, not sure where the devs were going with the shocknade when there is also a napalm grenade...

Both create an AOE denial effect...

Individual Buff ideas;
Make bugs seizure so they deal melee damage to anything around them...

Give shocknade a much shorter cooldown so it can be used more often...

Give it a timed effect where it behaves like an AOE stun, kinda like a pile of shock beacons in a circle for 80s or something...

Shock travels from target to target as long as it is within 10m of eachother...

Does enough damage to kill a drone on veteran...

Causes bugs in shock zone, if killed, to explode on death scattering bug fragments to deal damage to friends and foe...
Badgersbeard Jun 14, 2023 @ 11:52am 
Yeah, I sometimes wonder if the shock 'nade was just a "filler" until something else is added in it's place. Any kind of tactical use would require an extraordinary level of co-ordination and timing between players. ie. stunning an elite just long enough to unload 3 rocket launchers at it....which just isn't going to happen, ever.

To be even marginally useful it would need to be spammable, which I doubt is going to happen. Or have a damage component added, which could actually make it preferable to the napalm and chem as it wouldn't mess with visibility quite as badly.
Tsunamisan Jun 14, 2023 @ 12:20pm 
It surly needs to last longer perhaps sticking to a surface like a single shock tether but shock everything around it.
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Showing 1-7 of 7 comments
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Date Posted: Jun 10, 2023 @ 1:07am
Posts: 7