Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No they have the rights and even have the right to make new additions to the canon but the timeline of this game is far advanced from the wars on those planets, so they're not going backwards to these events.
The only images we see of Klendathu are pretty limited shots of a barren rocky region so an entire map to play on would obviously require the devs essentially making up what that would look like. There's no any memorable areas. It's just the short fight on Klendathu in general.
Planet P. Also rocky, arid. Apart from the outpost there's nothing particularly outstanding that we don't already have in Valaka's canyons.
If the devs just had to make up what either of these planets looked like as a playable map then the only relation they would have to the originals would be that the devs told us 'this is Klendathu/planet p'. It wouldn't mean much. I'm happier with them not being tethered like that & making new stuff.
Not quite, open helmets iirc were open in the Movie due to monetary issues.
If you check out the animes(yes there are 2 animes afaik, one from the 80s one from the 90s) and the 2 CGI movies made in Japan then youll see nothing but helmets.
They had to make a decision which path to follow, lore accurate, or movie accurate.