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Demolisher really needs something special except Thermo Charge which i nearly don´t use it, because it´s not much helpful most of the time, nuke which Tigers just tickle, Watkins Trigger which cost reinforcement points and also can´t kill even a Tiger.
Ranger is really funny to play while you jump/boost around, scan bugs for your teammates to kill them easier and is helpful for revive/canister transports. Bloodlust seems to me still a perk which should be switched with something useful.
My favourite.... hard to say now....
Sniper (hunter).... was good and my favourite. Now not anymore. Running out of ammo in no time and can´t reach high top camping points.
Medic.... currently very stressful
Guardian.... it´s ok, but.... felt more helpful before patch 0.7
Engineer.... got glitches and bugs so i can strike it from the list
Ranger/Demolisher... already said something about it
Can´t decide....
Edit: Nope, still can´t decide.
And yeah, Ranger is fun for running and gunning. Get your medic to give you some stim packs and you're the perfect long range reviver. Oh, and the Hi-ex grenade for going out and killing.
Engineer because flamethrower, even if it's no good.
I agree, the Demolisher isn't that fun rn, no big guns, triggered explosives aren't necessarily more powerful than the Engineer's mines, and the big booms aren't big enough to compensate for the poor early game.
For those reasons, bastion feels like a worse option now. Like woooh I pulled bugs to me. They are hitting me, man thats about it. Lets just shoot them. If they want the barrier to be a push, and I already made an entire thread on why I dislike that his SAW has slower uptime than the rifles due to the longer reload. If feels like a muscle car trying to drag race in a curve, just slowing down after you already had a rythm going.
Ranger is fun, if you get an autoshotgun to replace sidearm, its even more fun. If you get an smg to replace the sidearm too, even if smg also takes longer than you would expect to reload for its low ammo count.
Medic feels good, but also puts a lot of pressure on you, now that the ticket system exists.
Sniper I havent tried yet.
Demolisher I also havent playerd
All in all, the ideas are interesting.
I feel the class mastery is odd if all guns are main weapons it makes for less variety of play. Like lets say ranger could have the smg as a secondary or a new machine pistol. And then you master it to give it to all the other classes. Or grenade launcher could be a secondary and you master it to have a low ammo count, but solid dps tool as a backup. But instead they are okay just okay.
https://steamcommunity.com/sharedfiles/filedetails/?id=3221825140
Demo needs better utilities, also Watkins Trigger can easily be abused by trolls as a way to drain tickets.
But on flat surfaces or in the base you are so quick, perfect for reviving people or running away.
The movement with the rangers is great, almost perfect, a few days ago I preferred just playing medic, now it's hard to decide
I like the Bloodlust on Ranger but that's cause I am usually in a middle of a Bug swarm engaging them in hand to hand combat. Darting in to punch a Tiger in the face and then darting out never gets old.
If you play the Sniper more like a pointman especially with visor on a low light map they're insanely good. Been running one with a Hawkeye w/reflex and liking it. Of course means you don't play them like a sniper and will be up close.
Medic feels the tools/abilities are glitched which makes it more annoying to play than it should.
Guardian is just a walking liability it feels. Other classes does what it does better. Fact that stagger is glitched at moment doesn't help.
Don't mind if I am stuck using the Peacemaker but christ need to give more ammo if thats the case. Yeah there is no point in Utilities. I personally don't run any since much better to get some on the field than what is on offer.
Funny thing about Ranger is I don't even bother with the Hi-Ex. The scan grenade on say ARC is way more useful. I toss those things like flares when escorting resources back to base. Can spot Bugs before they get out the ground!
The only main gripe have with Medic is that feels some of the abilities are clunky and inconsistent to use. Sometimes the drone for example gets stuck and it's very hit and miss whether the dart gun will revive/heal someone even if shooting them point blank.
Ditto on the Engineer flamethrower, even though it's bad it's still a flamethrower and makes it more fun to use than the dull Demolisher.
Yeah Sniper especially you really need extended mags and bandolier just to have any form of endurance.
Yeah the Engineer makes a better Bastion than the new Guardian class. The signature weapon of the Engineer at the moment is the HMG and it feels you are just Guardian Cucking now when you deploy one next to them. I was tempted to say the Guardian was the worst class but it at least has some uses if you don't play it as a static emplacement and the utilities are at least useful.
On a note of the Guardian, definitely the worst played class at moment, kind of honestly how I predicted. Each time you have that person if not more who are just a complete liability to the team, holding everyone up and deploying at the worst spots and opportunities. Can't tell how many times extracts for example have become nightmares with only half making it to dropship because Guardians insist on holding the line when they need to be the ones running to the dropship as Rangers and Snipers are much better at holding back the horde. Doesn't help when a Guardian goes down they usually bring a few teammates down with them, especially if equipped with their bug spray perk that makes them a walking bullseye for things like Bombardier Bugs.
As for some weapons, yeah SMG and some Shotguns really would make better secondaries than primaries with way game currently plays.
Sniper has same problem with a slight incline and it kills all jump jet momentum. Ranger of course has it worse. When you discover just how well a Ranger can last in a fight though it's pretty powerful when you learn to control the ability.
If you haven't done this yet and looked down at the Sniper and said "Look at me, look at me, I'm the Hunter now!" then you've not played Engineer right!
Devs need to remove Watkins Trigger. It's a noob ability as well as players will pick it as the first thing that really unlocks on the Demolisher. Or at least rework it maybe that it doesn't drain tickets if triggered or something.
https://steamcommunity.com/sharedfiles/filedetails/?id=3222843227
I've hit lvl 15 though, but haven't played with the double primary yet, hoping that would resolve the issue as I can just blaze away with the Morita and only bring out the big guns when it's necessary.
Demolishers not weak, just maybe not as important on easier difficulty.
Though now that I have the grenade cooldown perk and decoy grenades, it does help a lot as well because those don't depend too much on timing or aim, just throw them out and it just works.
Yeah the last few levels for Demolisher gives exactly what you need. Faster grenade cooldown and ability to carry a second primary weapon, so once you got mastery of your favourite gun it should be great.
Yes. But that's the issue for me. It takes to near the end to become fun to play, or at least to be able to be more involved than just waiting for the next big boom. Sniper has a similar issue with the XXX being at the end, but the Hawkeye works well enough.
Most of the other classes get online earlier. Or at least, if you've played though to let's say, level 8, which is where the EP weapons get unlocked, you more or less got a feel for how the class would run and the later unlocks are more like minor enhancements. For the Demolisher, the last several unlocks changes the game completely.
I would move grenade cooldown to earlier tbh. I would like decoy grenade to be earlier... But if you assume their unlock sequence to be equivalent to their power level, it's in a good place. And obviously double primaries should be at the end as the capstone. I would like it earlier, but I can see why it's at the end.
Well, that or nerf the grenade launchers damage but buff it's ROF/reload speed/ammo capacity so it's a spammier weapon, and introduce a stronger explosive weapon later. Probably the missile launcher. But that's just me, I prefer spam weapons or powerful single shots, the grenade launcher is in the middle where it isn't really the super weapon of the XXX or the spamming weapon of the Carbine and frankly it feels uncomfortable to me.