Starship Troopers: Extermination

Starship Troopers: Extermination

View Stats:
Rico Oct 12, 2023 @ 1:25pm
Having to repair and re-arm turrets is super dumb
..
< >
Showing 1-15 of 23 comments
repair is only if damage, and re arm make sense
Rico Oct 12, 2023 @ 1:45pm 
Originally posted by Commander Hitman2b:
repair is only if damage, and re arm make sense

I didn't mean dumb but annoying and hard work if team mates don't work together. It was fine before
Last edited by Rico; Oct 12, 2023 @ 1:45pm
<Caeris↝ Oct 12, 2023 @ 1:46pm 
It´s annoying that´s true, but devs. want more coop in this game and less solo turreting. :happyrin:
Prowler™ Oct 12, 2023 @ 2:29pm 
The ammo box says "100 rounds" on it, it rearms 50.
Its the little things :evadebullets:
LoganEX Oct 12, 2023 @ 2:42pm 
In the 1st movie there actually 3 guys on the tower with 2 turrets. 1 guys is the ammo guy. Devs want to give us the authentic Starship trooper experience.
LittleJohn101 Oct 12, 2023 @ 5:53pm 
It would be nice to upgrade the reload to 150 rounds, also upgrade the capacity of both the auto and manual turrets to hold 300 rounds.
Brickfrog Oct 13, 2023 @ 6:59pm 
I like being ammo guy, i can only imagine how happy that trooper is when i dont let him go below 30 rounds.
<Caeris↝ Oct 13, 2023 @ 7:01pm 
We need an technician class which is especially for the base like faster repairing, better ammunition, .... . :sf3_warrior:
GunBoat Oct 13, 2023 @ 7:09pm 
They made your shots do more damage along with more maintenance such that you have to be more selective in what you shoot and how accurate you are rather than just holding the trigger down and spraying bullets all over the place and hope they hit alot of bugs. So you have to be more accurate and selective and deal with more maintenance.
<Caeris↝ Oct 13, 2023 @ 7:27pm 
there is a faster repairing perk :steamfacepalm:

:eyerollblob: ....... :wt_facepalm:

A own class which got these perks. :smugcatsack:
Xenobeast Oct 13, 2023 @ 8:11pm 
I wish the ammo cases gave 100 rounds instead of 50 but let's be fair, a single turret can hold a choke-point all on it's own. could down even the bigger bugs in a few seconds of continuous fire. requiring added maintenance is a way to balance things out
Last edited by Xenobeast; Oct 13, 2023 @ 8:12pm
Gabraham Oct 13, 2023 @ 8:55pm 
Only thing I don't care for is being a base monkey doesn't provide all that much EXP. Sometimes I feel I have to do it or we'll lose the match and I'll get even less.
Bovril Brigadier Oct 14, 2023 @ 2:39am 
Originally posted by Gabraham:
Only thing I don't care for is being a base monkey doesn't provide all that much EXP. Sometimes I feel I have to do it or we'll lose the match and I'll get even less.
It actually can but involves placing the ammo close to the turrets. Can get loads of XP quick.
<Caeris↝ Oct 14, 2023 @ 2:52am 
everyone owns each class you just have to level them ? i don't understand your statement ?

Adding a own class which gets all current base building/repair perks.
So ex. Bastion isn´t anymore a tank / base builder class. :thewolf::engi:
Bovril Brigadier Oct 14, 2023 @ 3:03am 
Originally posted by <Caeris↝:
everyone owns each class you just have to level them ? i don't understand your statement ?

Adding a own class which gets all current base building/repair perks.
So ex. Bastion isn´t anymore a tank / base builder class. :thewolf::engi:
Seems that everyone is pushing for a dedicated engineer class for repairs/basebuilding but devs are giving a lot of this stuff over to Bastion. Feels here devs might benefit from giving subclasses where it transforms more how the Bastion plays, one branch being more gunner focuses, other tanky, other engineer etc. Sort of like how some people want Operator to split and have a more dedicated healslut class option.
< >
Showing 1-15 of 23 comments
Per page: 1530 50

Date Posted: Oct 12, 2023 @ 1:25pm
Posts: 23