Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It feels a bit like we're forced to build with cardboard boxes that don't really fit together, making it really quite a chore to get from one side of the base to the other. About 60% of the time I seem to lag when running/jumping across the wall segments (but at no other point) and about 20% of the time it causes me to fall to the ground frustratingly.
3 minutes into the horde we're being spammed with 5-15 bombardiers, of which there appears to be absolutely no good defence for - the sentry gun you can put down is ok but there's no dedicated bombardier mode and they have such little ammo (250 I believe) that they die before they've really had a chance to make any impact. Or a Tiger just lunges at it and one hit kills it moments after you've placed it down.
What's the best AA weapon/item? If there is one, no-one seems to use it or at least get a chance to.
If the bombardiers don't get you, the 4-8 plasma grenadiers will absolutely f**k your base up - heaven forbid there are also inferno bugs making seemingly ALL of the ground lava.
I think the most frustrating thing is that absolutely nowhere feels safe... Apart from "solid ground" either behind your walls (where you can't shoot anything) or just outside the base, where you'll die in about 5 seconds.
At times I just look around to see a mammoth, complex army surrounding us on all sides, I know the structure in front of me, the one I'm on now and the three behind me all have a lifespan of about 5 seconds and it just feels... Completely hopeless.
It's more an issue of an influx of new players who don't know what they are doing. I played a few games that failed because new players just sat around in base doing nothing. Then we got horded because only a few of us tried to move ore, do side quests or take out the hive.
A solid 10 players were just sitting around in base playing babysit the base. This is rather common with influx of new players to the point we should all avoid ARC games until they learn.
Noobs ruining games is a completely preventable issue, but again... No-one on the dev side seem capable of 'preventing' these negative outcomes. Literally just increasing a text value (the quantities of blue ore needed before it switches to pushing players to get the yellow ore) would solve that.
I can't fault the hard work that's gone into the game but it just feels like some minor tweaks here and there would make such a difference.
ARC go out to retrieve resources, get ambushed, get massacred, go back to retrieve your lost resources, team runs out of spawns.....repeat.....
Horde watch your team build a base of perimeter bunkers and small gates, run to the drop ship to extract and survive with 1 or 2 other players that saw it coming and got clear as the collapse happens.
i saw bad PC players and very good console players. skill is not a platform thing^^
The thing about console users using controllers they are typically are slower to turn/react compared to a mouse, this is something I can confirm but like you say both has bad and good players respectively, it's just all down to experience in the end
The auto turret that you can build is the main defense from bombardiers keep the base on the smaller side and you'll need one, make sure to place in one square back from the walls so that it can't be attacked and refill its ammo.
1) Game lost before ARC starts - almost always because players do not do their part i.e. too many ppl stay in base, rangers/demos do not trigger patrols, all engineers stay at base, nobody goes after hive, no situational awareness i.e. not getting gas early if any of the above issues are apparent that will lead to infestation level skyrocketing.
2) Game lost after ARC starts - almost always because players do not do their part and it is almost always engineers not fast repairing that is the main cause. Usually (yes even on X-11 darkside) ARC is perfectly winnable if at least two engineers repair around the ARC, often even one is enough. But engineers suck mostly unfortunately. 2nd most common is that ppl forget that protecting ARC is the objective and insist on defending a wall 100m away, totally ignoring chat repair requests and ARC damage notifications until it is much too late (again, no situational awareness).
Bottom line: Incentives must be added to do the right thing. Engineers getting extra xp for repairing during ARC finale and for bringing in canisters. Rangers getting extra XP for scanning enemies during ARC finale. Triggering patrols = extra xp. Helping take out patrol = extra Xp. Staying within say 100m or hive when it blows = extra xp. Etc.
What pisses me off the most is none of them ask any questions.
I don't get it, how do these people not get bored? I played a game which only 4 people went out. 12 people just sitting in base doing absolutely nothing.