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You basically want to fundamentally completely change the entire game. Not saying some of the suggestions arent interesting but changing the core mechanics of how the game works would
1. Take considerable effort on the dev teams part and
2. Completely divide the community.
Yes, I do.
For example, AAS mission mode. You could change the name to "Hit and Run," and change nothing else. Then it would make sense. But as it stands, every single game mode ends by running on to the drop ship, and then leaving. If every single game mode basically works the same, do you really have different game modes?
So my proposal is one mission type (for now) that ends in a different way than every other mission type.
But mostly what I'm asking for is to make the game more intelligent. (Not saying the game is dumb...) Us "capitalist apes" in spaceships and suits of armor need to out think the "communist arachnids" in bug holes in order to win. And having players engage their brains more will lead to more interesting and better gameplay, in my opinion.
You say AAS as it stands right now doesnt have a purpose, but it does. Its basically a simpler, and most importantly, faster version of ARC. You can hop in, and be done with an AAS match usually much faster than ARC. Changing it to be more in-depth than what it already is would add a decent amount of length to it, which would kinda defeat the purpose of the mode IMO.
Why would it change the length of the mission? All I'm proposing is a different end condition. Leave it entirely the same, UNTIL you defeat the last wave. Then, instead of leaving base and running to a dropship *somewhere* on the map, the dropship would land right in the middle of the base. And once the NPC troopers unload, it's mission over. You win.
It might even be quicker if you account for the fact that there is no longer a mad dash to the ship and the 3 minute timer to get everyone on (not considering that it's more profitable to NOT get on and keep killing bugs, currently).
Please check out my other 2 threads.
https://steamcommunity.com/app/1268750/discussions/0/578249790940293450/
https://steamcommunity.com/app/1268750/discussions/0/578249962076303627/
the drones should have different purposes other than ambush. I believe they should have scout capabilites which could add a new threat to the players. Wandering small packs randomly spawning in areas in maps furthest from ore and gas drills, places players do not really go. The scouts slowly move listening for trooper sound(presence) they report back if they don't get discovered. If they do die a new drone will spawn resuming their mission. They are linked to the brain bugs pheromones like a queen bee is my belief then hopefully a horde of bugs attacks the base this can included a special bugs. Like the game state of decay 2 with they zombies hordes can spawn up as lowest 3-5 (drone pack) 9-12 small pack (warrior pack) then 12-16 a special bugs spawns with a warrior horde but is limited to 3(special bugs+warrior bugs) with different spawn rates like you say grenaderes but they stay hidden just warriors slowing moving to group up. For a massive goal to have is 2 hordes combining and spawning a hive if need be more than 1 time a game. All them depsawn but in its place a royal spawns and linked to the royal is the hive after say 50 mins which is I say a long game they evolve to start sending tiger packs to the base
I also think the devs should add something like mix thehunter call of the wild with its purple zones around loud areas like GAS, ORE and ARC all a moving structure, they should make sounds which alerts bugs to your location and once they know your location by gun shot they always know where you are no matter
Another use is using like you say the 1+ to each stacking which would also be a great add but limited to structures. They go for the least active zone always slowly going for the weak spot in the base to help set a ambush on base. A small horde of them could attack
There should be another medium size bug that specialized in destroy structure , like rhinobug.
I've been told that the spawn system is broken and is getting completely rewritten. Don't know if it's true, but...
A Rhinobug would be cool. We're still missing a scorpion bug (the inferno bug is completely separate).
Drone changes are an interesting idea........but in the book it clearly states that warriors and workers look almost identical so I think adding a worker class to do what you are asking the drones to do would make more sense. Players would have to worry about the "warrior" looking bugs that are just standing in a circle.
More perks and customization for the classes is never a bad idea.
Drop ship retrieval changes/no exp after ship is just plain a bad idea. I only play horde these days. When playing horde on X11 there is only 2 locations: outpost and faciliity. I usually play medic on these maps with a XXX sniper rifle. From on top of the towers or above the base you can farm revives while dealing with the pesky gunner spawns. I can't even begin to count how many teams I have gotten to the dropship after a loss. The drawback is that I don't make it to the dropship. Reviving players that are 300 meters away repeatedly should get me EXP especially since they will be getting the extract bonus solely due to my actions.
I think we need to be patient until hero of the federation 1 so that people who want a challenge, has their challenge before we start changing what we got currently. I do think each bug should have they tactic to make it seem they have a hive mind even if the brain bug is not in the game yet.
Once we got hero level the devs could make a normal difficulty with difficulty bonuses of normal or easy with extra spawns similar to Hard. I think this could be fun to play, lots of bugs but not so bullet sponge.
Devs would have to make or remake the tutorial to show each mission type with bots or make easy the new tutorial so new players are not thrown into either difficulty as quick play still allows new players into hard
I think the earlier rounds need more bugs, it's too easy till 6-8+ rounds. In exchange for more bugs we get more ore each level with extra bit of time to make a good base before the end.
It should have a different feel to a tower defence game and I agree it should be a bit like World War z type. But once again I think we need to wait for hero level for this to work so that the devs can tinker with the difficultys.
Note that I said "Bug Kills." Not all XP. Again, there needs to be larger bonuses for getting in the damn ship and NOT dying than there are for staying out and killing bugs.