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1 - slow burning - area denial
1 - fast burning - DPS
That would be a great idea but I want at least another meter of range. The devs said they had issues balancing the flamethrower for whatever reason so I have no hope for something like this coming soon.
There is only one specific way to efficiently grind the flamethrower - play horde hard mode with boss bug modifiers and camp the walls. Focus on damaging the boss bugs at the doors moreso than the small bugs and let everyone else finish them off. I managed to get around 1k weapon xp each match. It was so ♥♥♥♥♥♥♥♥ boring and tedious I don't know why I bothered.
You'd also have to play as selfishly as possible; forget about helping the team with a MG emplacement or repairs.
I propose to rename the second ammo type to napalm, as I would enjoy a napalm thrower.
i was thinkn of havn a thermite based alternative for added burning.
tryn t stay away from 40k n the like.
edit based on below:
Boba used flame as a secondary (or third behind the rocketpack)
so havn a flame secondary as napalm thrower sounds nice, still get 2 ammos that way.
you can get up to 2000exp.
or even 3000exp if you are lucky.
without even counting the other insects.
The flamethrower in this mode is the easiest weapon to master of all.
(And grenade launcher/Split shotgun any weapon with high fire-rate or AOE)
The problem is that you won't always find people.
In any case, the ranger has the advantage of having a scanner, that is a damage buff that the engineer does not have and its advantage of not dying so easily and regenerating health.
but yes, the flamethrower is not ideal for open fields, it works better defensively or on structures
PMO also expressed a desire to have Grenade Mastery later on, too, so we have that to potentially look forward to. I'd love to use Chem, Scan, and Hi-Ex on a Demolisher.