Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Always tag them and make sure you have some dudes playing mobile classes like sniper/ranger so they can leave the base to take them out.
Wrong bugs. The bombardiers are the little tiny roly-poly/pillbug/doodlebug looking enemies that jump into your firing lines and explode.
They're fun to pick off in mid air if you can see them, but apparently their models aren't showing for some people.
Guardian's main purpose is as tank & pulling aggro with pheromones as far as I've experienced with the update. I've pulled bugs off teammates from 10's of metres away, massively increasing the survivability of the team and giving everyone a small area to focus fire on. Obviously it's not gonna be as powerful as the HMG turret but I've played enough rounds now to see that often that turret as well as Guardian's LMG are necessary.
Demolishers are your heavy firepower dudes.
Guardian by far feels like the most complete class right now. And I'm with you, I'll find a nice choke point and hunker down to guard a flank. I had a game where one of our more mobile guys left the base to try to take down a fire bug. I sat high up and basically suppressed everything around him so he could get there, get it taken care of, and get back. They're about protection and suppression, not "let's see how many we can mow down" which, to be fair, they're also good at.
I'm having issues with demolishers and snipers, right now, but I'm mostly playing on easy until I get those classes leveled a little. I feel like they'll get stronger at higher difficulties, while the guardian will get comparatively weaker at higher difficulties (because they're overtuned for easy).
For the Demolisher in the right situation that grenade barrage rocks. I thought I wasn't gonna like it because I was never a fan of an explosive weapon replacing my rifle so thought it wasn't my playstyle, but that barrage, plus whatever grenade you got equipped are pretty effective. The countdown isn't awful either.
They do have a distinctive sound, unless there's a bug and people aren't hearing it?
Which actually thinking about audio I noticed that music will essentially cut out after a certain point and not play.