Starship Troopers: Extermination

Starship Troopers: Extermination

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Doogus May 13, 2024 @ 2:02pm
Too HARD TO PLAY now even in easy mode
I only play easy mode because the other modes are too hard to play.

But now even the easy mode is like playing in the hardest mode.
It's even worse when not enough players.

Please make easy mode easy.
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Showing 1-15 of 20 comments
Feldhobel May 13, 2024 @ 2:24pm 
for me its the other way around. sometimes there are not enough bugs for everyone to kill in hard mode.
justanotherhuman May 13, 2024 @ 2:25pm 
Originally posted by Doogus:
I only play easy mode because the other modes are too hard to play.

But now even the easy mode is like playing in the hardest mode.
It's even worse when not enough players.

Please make easy mode easy.
the only time it becomes hard is because persons are willing to be lazy or they hate team work
Stein May 13, 2024 @ 2:39pm 
I would say that if you play hard it will be easier than easy.
probably due to the experience of the players

Originally posted by Feldhobel:
for me its the other way around. sometimes there are not enough bugs for everyone to kill in hard mode.

I guess everyone experiences it differently.
For me it is also easy even on Hard, with the exception of some savage mutator of pure tigers or grenadiers.
and sometimes that's not that difficult either, I suppose it's also because the more difficult it is, the more experienced people,
and that makes it easier when there are qualified people.
Last edited by Stein; May 13, 2024 @ 2:40pm
Irier May 13, 2024 @ 4:48pm 
Like grave said it's the mutators, game feels like a steam roll or a can't get out of drip ship at the start with 3-7 teammates then as more team mates get in the system creates traitors accidentally shooting each other.

You get 3-4 more players but lose 3-4 players from traitors.

I think they should remove being a traitor system if it's in proximity to the ship 100m.
Just remove friendly fire inside that proximity to prevent grieifing.

It also might not be a real problem if the player base gets bigger so games start with full groups.

I wouldn't mind sitting in a lobby for 10minutes to get a full groups before the mission starts instead of the current system
Stein May 13, 2024 @ 4:55pm 
Originally posted by Irier:
I wouldn't mind sitting in a lobby for 10minutes to get a full groups before the mission starts instead of the current system

It is not the best solution but it is something:
It is assumed that "possibly" in some future the empty spaces will be filled with bots, they will surely not be as useful as the players, but at least they will tip the balance somewhat.

Currently with 6 of those recruits well positioned the base defends itself.
Sometimes you don't even need to help them, their "missions" are completed by themselves xD
Last edited by Stein; May 13, 2024 @ 4:56pm
justanotherhuman May 13, 2024 @ 5:04pm 
Originally posted by Irier:
Like grave said it's the mutators, game feels like a steam roll or a can't get out of drip ship at the start with 3-7 teammates then as more team mates get in the system creates traitors accidentally shooting each other.

You get 3-4 more players but lose 3-4 players from traitors.

I think they should remove being a traitor system if it's in proximity to the ship 100m.
Just remove friendly fire inside that proximity to prevent grieifing.

It also might not be a real problem if the player base gets bigger so games start with full groups.

I wouldn't mind sitting in a lobby for 10minutes to get a full groups before the mission starts instead of the current system
problem is what caused the traitor system to be born in the 1st place is you got a lot of jerks that hate to think and find it cute and funny to do jerkish stuff in the game that ruins game play for everyone else all in the name of they to bloody lazy to go find out what fulfills them
Warhead May 13, 2024 @ 6:28pm 
I feel like the game is way too easy even on hard mode. Not enough bugs to kill.
justanotherhuman May 13, 2024 @ 6:43pm 
Originally posted by Wargasm:
I feel like the game is way too easy even on hard mode. Not enough bugs to kill.
its great when you got a team that can think and use wisdom try doing that idea when all of your team is not there in the head
iraven91 May 13, 2024 @ 10:12pm 
The problem is yours probably playing this game as a normal shoot em up when in reality there are classes with specific roles. Play your role, and you'll win.

If you're a medic, don't focus on killing, focus on keeping your team alive and healthy.

If your a guardian, focus on taking agro and being the physical line where the bugs stop.

Engineers build machine guns, fortify the base and do quick repairs.

Rangers are reconnaissance and should be on the front because they can move fast.

Snipers take out lethal threats from a distance such as fire bugs, bombers and gunners.

And demolition should be behind the line killing grouped up bugs en masse.

If you don't do your job and just try and kill as many bugs as possible, your team will suffer, you'll die alot and eventually lose.
justanotherhuman May 13, 2024 @ 10:33pm 
Originally posted by iraven91:
The problem is yours probably playing this game as a normal shoot em up when in reality there are classes with specific roles. Play your role, and you'll win.

If you're a medic, don't focus on killing, focus on keeping your team alive and healthy.

If your a guardian, focus on taking agro and being the physical line where the bugs stop.

Engineers build machine guns, fortify the base and do quick repairs.

Rangers are reconnaissance and should be on the front because they can move fast.

Snipers take out lethal threats from a distance such as fire bugs, bombers and gunners.

And demolition should be behind the line killing grouped up bugs en masse.

If you don't do your job and just try and kill as many bugs as possible, your team will suffer, you'll die alot and eventually lose.
sad fact of the matter is far to many is use to the arcade universal idea that they can have there cake and eat it to that everything should be able to use everything and that they feel there should be no static class
Doogus May 14, 2024 @ 12:12am 
When I play as an engineer I mainly focus on repairing and fill up the ammo.
The Grenadinears keep finding me and killing me every single time I play. One Grenadinear even killed me through a rock. It must of spawn in a there.

I think most aliens are targeting engineers more than other classes.
Alot of the time, I don't even get a chance to reload my own weapon and alien pops up in front of me.
I've noticed that my other classes don't get targeted as much as my engineer.

But your right Dudes,
It's true some times traitors make it difficult and I think they should mark the traitors and kick them off. Also what class you play should be considered too.

Also most of the time I play, is when alot have gone to bed and only 3 - 4 players are on the map.
So maybe they should scale the amount of aliens that spawn when there are not many players.

Thanks Dudes for the info.
Vainth May 14, 2024 @ 5:21am 
Just queue Hard Mode, you'll get good players who carry and full lobbys.
And you will learn the game fast.
I only play Hard mode + 3 mutators, and I still get sleepy.
iraven91 May 14, 2024 @ 6:29am 
Originally posted by Doogus:
When I play as an engineer I mainly focus on repairing and fill up the ammo.
The Grenadinears keep finding me and killing me every single time I play. One Grenadinear even killed me through a rock. It must of spawn in a there.

I think most aliens are targeting engineers more than other classes.
Alot of the time, I don't even get a chance to reload my own weapon and alien pops up in front of me.
I've noticed that my other classes don't get targeted as much as my engineer.

But your right Dudes,
It's true some times traitors make it difficult and I think they should mark the traitors and kick them off. Also what class you play should be considered too.

Also most of the time I play, is when alot have gone to bed and only 3 - 4 players are on the map.
So maybe they should scale the amount of aliens that spawn when there are not many players.

Thanks Dudes for the info.


You're right that grenadiers can be a huge pain. Listen to their telltale WEEEEE sound they make when they're incoming and be on the bounce. As soon as you hear them, move. Never stay in one spot, which can be understandingly hard as an engineer when you're trying to build. The games AI does a really good job at making life difficult. It's up to us as troopers to adapt, improvise and overcome.

That being said, you're right that they need to scale the bugs better for the amount of players in the server. Don't spawn 3 dozen tigers when they're only 6 players for example. All in due time, we're still in EA.

and I thought that when a traitor is identified, it orders all troopers to eliminate them and then they get auto kicked? I've killed a handful of traitors already and noticed they get kicked from the server immediately.
Last edited by iraven91; May 14, 2024 @ 6:30am
<Caeris↝ May 14, 2024 @ 8:32am 
I had teams with only 7 ppl. on hard mode. It was a bit stressful, but victory was ours. :eagleeye:

It really depends with which ppl. you play, if the server is laggy and which mutators are currently active. :WhiteWolfInterset:

Even without a base and a good team, you don´t need to build something to defend the ARC.
Tetra May 14, 2024 @ 8:49am 
It's ok civilian, some people just don't have what it takes to be a Citizen.
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Date Posted: May 13, 2024 @ 2:02pm
Posts: 21