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future
Btw. UE5 and ASE ... ASE is more user friendly and easier to program than UE5.
..... but ... with UE5 you can take much more out of it (if you know how and got the abilities) than ASE ever can.
Edit:
What i´ve important forgot....
HD2 use Gameguard for anti-cheat which is know as a rootkit, worse than EAC and not entirely safe.
They do it even with RPGS, MMOS, Sports and others. You feel the carnival time.
I've been mulling this conundrum for a bit. I want to really like Starship Troopers: Extermination without it just being a nostalgia trip better served by watching the movie. But, as someone who's played both this game and Helldivers: ST:E's atmosphere is pretty lacking. It cracks the door open with the theme and expects you to do most of the heavy lifting, immersion-wise, and isn't a gateway into the universe like the movie (or even the subsequent movie or 3D shows), which is an absolute shame considering games can be the ultimate medium.
This game is obviously built off of the movies that skewered the source material (Heinlein), but the Deep Space Vanguard isn't really different in presentation from Mobile Infantry outside of extra toys and base building. DSV is obviously supposed to be an elite unit, but it never *feels* like it in presentation. It's more like "everyone builds, noone quits". Normally UCF combat engineers were a specific group, so that also kind of clashes —maybe it'll make more sense when they do the class revamp. The game's version of TACCOM is also kind of generic, so it's not like it feels any different than, "You're MI, but you build bases and have extra toys to make it more fun."
Something else that ruins the atmosphere is there's no tools or funneling in-game to establish a natural chain of command, it's just the loudest person to start barking orders that usually forms any sense of cohesion. The mindset I end up gaining is that my character has joined an elite unit... that complains about how a base is built in a whiny voice.
I'm not sure if I'd say this is "unique". Before Fortnite became a battle royale, it was a 4-player coop game where you build a base out of building pieces against a horde. Multiplying that by 4x is "unique" in the way that this sort of gameplay is not really an option outside of playing survival/exploration sandbox games that have invasion mechanics—but that also means not terribly unique in itself. It's a slice of cake out of a genre, much like most games. Uniqueness is an absolute rarity, and quite often a declaration of something as such is an admission of a lack of exposure.
Of things present, I would say the most "unique" thing is (naturally, considering licensing) the source material to lean on, and I feel like that should be improved more. It's not like it's completely absent from Starship Troopers: Extermination, but unfortunately between this and Helldivers 2, the latter was the first to evoke the same feeling as watching Starship Troopers in theaters back in '97. This game lacks the camp that the memes regarding the source material are CONSTANTLY cashing in on, something that I wasn't even able to ascertain until I played Helldivers 2 (and I didn't even enjoy the first one).
Also, as an aside (I know you probably don't care but I see this a lot): the battle pass in HD2 can be earned in-game when you find super credits. It takes a bit, and you have to explore the map. While you can buy super credits, you can actually earn them in-game without spending money, and it's that currency that's used to buy the "paid" battle pass.
Semantics aside, there's a lot of horde shooters with squad-level mechanics. There's very few 16+ horde shooters. HD2 included.
Hell even in ST:E there's squad level mechanics (see Hive Hunt).
HD2 is hands down a superior experience and overall game in comparison.
If you like HD2 so much why aren't you posting in the HD2 forum?
Also, last question, how much is Sony paying you to come over her and advertise their game?
You already said it ..... children or call it childish behavior.
mm i managed to get the premium battlepass with ingame currency after 60 hrs of playtime.
I kind of regret it tho cuz all the premium weapons are trash compared to the normal ones which kinda shows that the devs tried to avoid the "pay to win" thing.
I wish STE had the gore of helldivers 2 becouse right now all you have is gummy ragdolls with no blood.
So, why dont you play both and switch anytime you tired another.
One peek at the video confirmed it's a cheese fest.