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Mind giving tips then how to maintain a steady income so more content can be developed after release?
Microtransaction if done right isn't harming, and can ensure new content being developed.
You honestly dont expect to get regular content updates with their 1 time income from a $25 game?
Releasing content in expansions at a higher price.
Why would i necessarily want constant updates all the time? I play more than one game and a dripfeed of bite sized content isn't necessarily more fun than a lot of content released at once. Besides, a 25$ price tag, in early access mind you, should definitely be able to carry development, the developers surely seem to think so and i'd bet the game goes up in price once it fully releases.
Regardless, all i'm asking for is clarity as i won't be purchasing the game if this will feature microtransactions, that is all.
So instead of NOT buying the micro transactions, you instead decide not to buy the game? To each their own, but it seems odd. To be honest I don't think the devs aren't going to make a statement based off something here.
You might be right about the statement.
I would say it is a safe bet that cosmetic microtransactions will make an appearance at some point.
Because if there is no gameplay difference between no microtransactions existing and not buying microtransactions, then why avoid the game?
I'm assuming you're referring to things that actually impact gameplay though, which is a whole other problem.
I don't buy into the whole "cosmetics microtransactions are ok" argument, people don't just buy video games for the gameplay otherwise microtransactions wouldn't even work and games would be about blue and red cubes on a gray field.
I'm not going to gamble my money on a game i don't know will have microtransactions, yeah it has none now but that's the point, NOW, it's still in development and they could be added later.
Game is an Early Access Alpha, they already promise new content until is fully released. Microtransactions should be out of the game for the time being.
It is a reasonable way to generate more cash, which means they can keep more people on staff to make more content. You are free to pay whatever price you can buy the base game for, and never spend another dime for a skin.
If you have not noticed, it is a bad time to be a publisher or a coder. It is expensive to develop a good game, it takes man hours (or whatever the correct term is now). One person can make a game and never ask for more money, but it is going to take em years. If he hires someone, his income just dropped. Multiply that by whatever number of coders, artists, front end designers, UI designers, etc you have, and I am sure you can see the issue.
Its odd because most people, would just you know..not buy the transactions and play the game?
Like I actually get where you are coming from with the cosmetics argument, and I AGREE to extent. Just look at halo infinite as a great example of greed. Sure its only cosmetics you buy with no pay to win but, it makes up around 95% (or more) of the cosmetics the play can get. You barley get anything from playing the damn game itself, AND It was counted to more then 1000 dollars for all the cosmetics BEFORE they added all the new ones! Just because it's just cosmetic doesn't mean its not wrong to have micro-transactions. HOWEVER that's IF they go that route. If lots of cosmetics are unlock-able with a few being purchasable then thats fine.
Also tone down the drama "'I'm not going to gamble my money" If it was say a 60+ or hell even 40 dollar game id be right with ya, no one wants to spend 40+ bucks on a game just to have to spend more money to unlock basic stuff. like the color blue (again halo infinite) but Its 25 bucks, and most likely they aren't going to follow in halo infinite's foot steps.
And yes I know infinite was "free" (the multiplayer is free, campaign is 60 bucks on-top of all the transactions) Ironically most "free games" are the type where you LITERALLY gamble money away.
I feel that having what amounts to an in-game storefront kind of ruins the vibe, that's one of the reasons i'd rather not have them in the game at all. I don't want to be in the main menu for this fun game and feel like someone's trying to get me to buy something.
Hell i'd much prefer if it was just dlc instead so it doesn't show up in-game beyond the selection screen perhaps. And yeah i get that it's only 25$, but it's also early acess and from what i heard like a single map right now? I don't know, i feel like i'm being pretty fair.
I'm not trying to be a downer and crap on people trying to have a good time, i actually like starship troopers as a setting a lot and i could get over the fact that this is an early access game if it were clear there'd never be microtransactions in the in-game store sense.
I think microtransactions persist because consumer standards are low and consumers generally have no restraint. Gaming as an industry is so wildly profitable that it outweighs the movie industry and microtransactions really aren't necessary to run a successful business that produces quality video games, there are plenty of examples of high quality video games that chose not to employ this type of monetization.
I understand that people like to think of themselves as supporting developers so they can make more stuff but making too much money hurts creativity the same way too little does and i would imagine a sizable chunk of it is just profit that's never reinvested into the product or company, but what do i know.
You're making a whole lot of assumptions there. You're free to buy this game and enjoy it and i'm free to see if i can get some clarity on what i think is important, especially considering it's my money. Apparently that isn't acceptable and i must be poor and should not play any video games.
I'll just check in after a few months and see what happens.