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I love that feeling, unfortunately it is almost always short-lived when said idiot quickly builds a new line of walls in front of the bunker and my walls.
I mean, the idea itself is not bad, but the AI does not work that way. It does not look for the closest unobstructed way to a target. It is basically "Go forward, if something is in the way nom it" meaning the mazes are pointless. Unfortunately your... "friends" have not come to that conclusion yet.
Not only is this way of building cheaper and more effective, it is also one hell of a lot more fun to play with. Most of the time we get to the end of the build, I look back at the base... she looks like a turd and plays like you're swimming in one
Build a u shaped wall section at the egde of the base grid.
Low walls is placed in the "mouth" and towers on the corners.
Another setup is to build small square/box shaped wall section with low walls in front.
And a gate in the back to allow fast retreat/rebuild and re-enforcements.
At least one operator should be on ammo duty and/or repair duty since base dispensers may be centered to far away.
If you did, you would have seen that the AI will start to run towards you or other player shooting. Yes, the attraction perimeter is shorter than normal, but you will still drag those AI when you pass by, splitting their formation.
Yes and no, while some part of what you posted make sense (not building at outter edge, keeping a gap with bunkers and large walls), the small walls function though is stupid.
On paper, this is a no brainer, it does make sense to have smaller walls in the front because they allow a better view and give a good buffer to react to a huge wave, but that's the problem, it only work on paper. In reality, those walls break so fast (VET) that they serve almost no function outside of maze re-direction, in top of that, nobody will try to repair them, since you will be forced to be in the ground, next to those bugs, knowing that, outside of the bastion class, most players will die in 1 or 2 hit.
So you just build a large perimeter of small wall that will be destroyed at the first hit and will never be repaired unless some crazy guy decide too (aka nobody in pub), thus, wasting place and ressources for nothing.
Then come the aftermah of that decision, since the idea behind those small walls is to have a clear view, you end up putting the turrets on the larger walls behind, which is even more stupid, because said turrets will Team Kill whatever idiot is ready to repair said small walls (turrets will shoot at you if you are in the line of sight between them and a monster), in top of that, because the small walls are dead and nobody is crazy enough to repair them, it mean the real defense start now on the larger walls, which will aslo drain the HP of said turrets installed on those walls, making them less effective.
It should also pointed that, turrets behing so expensive, need to be used for extraction mostly, simple because a single bastion in siege mode can deal better damage and wave splitting than 4 turrets in a same area. And of course, you can't put a bastion in front of the wall with turrets behind because he will get TK.
So I'm really tired of all these people coming on Steam saying they know X and Y, when it turns out that they are just spreading nonsense.
I mean, I've done it every time I can and it works well. Sure, I don't expect the small walls to stay up, but they delay damage to the main walls for a good while. They really only fail when you get a massive horde, in which case, they are a buffer that allow you to take out a good number before the real onslaught. They're our closest thing to razor wire on the battlefield for the moment. I'm just speaking from experience and its not like it hurts to do.
You should stop playing in Easy.
And the reason why I'm complaining about people making threads like these is because players in-game will follow said advice and ruin the game for everyone.
In VET it doesn't work, and then, it's a constant fight between builders because one think it will work and will constantly make those bases while the others, that actually have experience with "worst" lobby, will tell him to stop doing that, with no success.
Good work OP, keep it up.
No wonder why the playerbase is getting worst and worst everyday on this da.mn game.
That's specifically why I said this:
Layered base need a mix of perpendicular walls toward the arc, which later is split with small walls and ramp at the end, forcing the enemy to get attracked toward these path and then get stuck inside it.
You would have used those bases, you would have seen the effectiveness of it (of course, a bad team is a bad team, no matter how great your base is)
This is a quick base made because nobody was building and nobody wanted to gather Ore in VET mode https://i.imgur.com/0ijQNtd.jpg we still lose but only because I was the only one defending the base against the wave (literraly, the only one) and I still succedeed alone to defend against tigers https://i.imgur.com/443HzEh.jpg