Starship Troopers: Extermination

Starship Troopers: Extermination

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indyofthedead Jun 2, 2023 @ 12:24am
2
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We need to have a come-to-Jesus meeting about building walls.
Here's a link for a guide for what I'm about to describe: https://steamcommunity.com/app/1268750/guides/

Wall placement is crucial to surviving the onslaught. Currently, it seems we all like to place walls on the very perimeter of the build area. I know the compulsion, I was a sinner too until I saw the light. Building proper walls is more effective than building multiple layers of walls. Why? Because inefficient walls are harder to defend, and therefore, break easily. Here's how to do it properly.

-First: put Bunkers on the perimeter (Ideally not at corners).

-Second: place walls so they connect at the middle of the bunker, not the outer edge. This creates a recess that allows you to attack bugs that are lined up on the walls in a straight line to your sides without needing to leave safety. So, even if you miss your target, you're likely to hit another bug behind them, versus just hitting the ground if you are shooting straight down. One Bastion can easily guard both sides of the wall near solo if they're structured this way. Plus, it's a good place to put your ammo crates so you don't need to run across the base when you run out.

-Third: place turrets on wall.

-Fourth: put a layer of half-walls in front of your main walls. You can still shoot bugs in the bunker from here, and it protects your walls.

Doing this allows you to defend from a bunker while also being protected from grenadiers and gunners. Bunkers are also tougher and won't break as easily as walls. Plus, the bug AI seems to prefer going for the walls rather than the bunker, meaning you can easily repair it. Honestly, I cannot describe just how nice it is to build walls this way. The few times I've been able to build it this way before someone else can ignorantly mess it up have made the difference between having an absolute disaster of a round and fighting like absolute Chads.

TL;DR: build better walls and you'll be a Chad.
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Showing 1-15 of 51 comments
Calv Jun 2, 2023 @ 12:47am 
Originally posted by indyofthedead:
Honestly, I cannot describe just how nice it is to build walls this way. The few times I've been able to build it this way before someone else can ignorantly mess it up

I love that feeling, unfortunately it is almost always short-lived when said idiot quickly builds a new line of walls in front of the bunker and my walls.
[Asgard] Thor Jun 2, 2023 @ 1:30am 
People will just do whatever they want. Watched a couple guys remove all bunkers and long gates and just put a mish-mash of walls around. Claimed the bugs would be mazed around. I don't think they were even smart enough to argue with, but hey everyone gets a build gun I guess.
Masacre Jun 2, 2023 @ 2:02am 
Originally posted by Asgard Thor:
People will just do whatever they want. Watched a couple guys remove all bunkers and long gates and just put a mish-mash of walls around. Claimed the bugs would be mazed around. I don't think they were even smart enough to argue with, but hey everyone gets a build gun I guess.

I mean, the idea itself is not bad, but the AI does not work that way. It does not look for the closest unobstructed way to a target. It is basically "Go forward, if something is in the way nom it" meaning the mazes are pointless. Unfortunately your... "friends" have not come to that conclusion yet.
M.E.R.C. Ravin Jun 2, 2023 @ 2:31am 
crazy idea here i dont give a ♥♥♥♥ about base building tricks or tips if the base works its good but for a base to be good you also need a good unit you may have the best base ever but nothing beats a dam good dependable bastion when a hole in the wall needs some cover
Originally posted by indyofthedead:
Here's a link for a guide for what I'm about to describe: https://steamcommunity.com/app/1268750/guides/

Wall placement is crucial to surviving the onslaught. Currently, it seems we all like to place walls on the very perimeter of the build area. I know the compulsion, I was a sinner too until I saw the light. Building proper walls is more effective than building multiple layers of walls. Why? Because inefficient walls are harder to defend, and therefore, break easily. Here's how to do it properly.

-First: put Bunkers on the perimeter (Ideally not at corners).

-Second: place walls so they connect at the middle of the bunker, not the outer edge. This creates a recess that allows you to attack bugs that are lined up on the walls in a straight line to your sides without needing to leave safety. So, even if you miss your target, you're likely to hit another bug behind them, versus just hitting the ground if you are shooting straight down. One Bastion can easily guard both sides of the wall near solo if they're structured this way. Plus, it's a good place to put your ammo crates so you don't need to run across the base when you run out.

-Third: place turrets on wall.

-Fourth: put a layer of half-walls in front of your main walls. You can still shoot bugs in the bunker from here, and it protects your walls.

Doing this allows you to defend from a bunker while also being protected from grenadiers and gunners. Bunkers are also tougher and won't break as easily as walls. Plus, the bug AI seems to prefer going for the walls rather than the bunker, meaning you can easily repair it. Honestly, I cannot describe just how nice it is to build walls this way. The few times I've been able to build it this way before someone else can ignorantly mess it up have made the difference between having an absolute disaster of a round and fighting like absolute Chads.

TL;DR: build better walls and you'll be a Chad.
If i didn't find your post i'd have written it myself.

Not only is this way of building cheaper and more effective, it is also one hell of a lot more fun to play with. Most of the time we get to the end of the build, I look back at the base... she looks like a turd and plays like you're swimming in one
Last edited by Oganesson.z118 👑; Jun 2, 2023 @ 2:39am
Grey Paint Jun 2, 2023 @ 3:23am 
If all goes wrong and there are no turrets, no bunkers and no base dispenser left to build.
Build a u shaped wall section at the egde of the base grid.
Low walls is placed in the "mouth" and towers on the corners.

Another setup is to build small square/box shaped wall section with low walls in front.
And a gate in the back to allow fast retreat/rebuild and re-enforcements.

At least one operator should be on ammo duty and/or repair duty since base dispensers may be centered to far away.
Last edited by Grey Paint; Jun 2, 2023 @ 3:25am
Originally posted by Masacre:
Originally posted by Asgard Thor:
People will just do whatever they want. Watched a couple guys remove all bunkers and long gates and just put a mish-mash of walls around. Claimed the bugs would be mazed around. I don't think they were even smart enough to argue with, but hey everyone gets a build gun I guess.

I mean, the idea itself is not bad, but the AI does not work that way. It does not look for the closest unobstructed way to a target. It is basically "Go forward, if something is in the way nom it" meaning the mazes are pointless. Unfortunately your... "friends" have not come to that conclusion yet.
That's not even true, you definitively never used a maze layered base.

If you did, you would have seen that the AI will start to run towards you or other player shooting. Yes, the attraction perimeter is shorter than normal, but you will still drag those AI when you pass by, splitting their formation.
Originally posted by indyofthedead:

TL;DR: build better walls and you'll be a Chad.

Yes and no, while some part of what you posted make sense (not building at outter edge, keeping a gap with bunkers and large walls), the small walls function though is stupid.

On paper, this is a no brainer, it does make sense to have smaller walls in the front because they allow a better view and give a good buffer to react to a huge wave, but that's the problem, it only work on paper. In reality, those walls break so fast (VET) that they serve almost no function outside of maze re-direction, in top of that, nobody will try to repair them, since you will be forced to be in the ground, next to those bugs, knowing that, outside of the bastion class, most players will die in 1 or 2 hit.

So you just build a large perimeter of small wall that will be destroyed at the first hit and will never be repaired unless some crazy guy decide too (aka nobody in pub), thus, wasting place and ressources for nothing.

Then come the aftermah of that decision, since the idea behind those small walls is to have a clear view, you end up putting the turrets on the larger walls behind, which is even more stupid, because said turrets will Team Kill whatever idiot is ready to repair said small walls (turrets will shoot at you if you are in the line of sight between them and a monster), in top of that, because the small walls are dead and nobody is crazy enough to repair them, it mean the real defense start now on the larger walls, which will aslo drain the HP of said turrets installed on those walls, making them less effective.

It should also pointed that, turrets behing so expensive, need to be used for extraction mostly, simple because a single bastion in siege mode can deal better damage and wave splitting than 4 turrets in a same area. And of course, you can't put a bastion in front of the wall with turrets behind because he will get TK.

So I'm really tired of all these people coming on Steam saying they know X and Y, when it turns out that they are just spreading nonsense.
Last edited by JustDodgeTheLag 4Head; Jun 2, 2023 @ 3:56am
indyofthedead Jun 2, 2023 @ 4:27am 
Yes and no, while some part of what you posted make sense (not building at outter edge, keeping a gap with bunkers and large walls), the small walls function though is stupid.

On paper, this is a no brainer, it does make sense to have smaller walls in the front because they allow a better view and give a good buffer to react to a huge wave, but that's the problem, it only work on paper. In reality, those walls break so fast (VET) that they serve almost no function outside of maze re-direction, in top of that, nobody will try to repair them, since you will be forced to be in the ground, next to those bugs, knowing that, outside of the bastion class, most players will die in 1 or 2 hit.

So you just build a large perimeter of small wall that will be destroyed at the first hit and will never be repaired unless some crazy guy decide too (aka nobody in pub), thus, wasting place and ressources for nothing.

Then come the aftermah of that decision, since the idea behind those small walls is to have a clear view, you end up putting the turrets on the larger walls behind, which is even more stupid, because said turrets will Team Kill whatever idiot is ready to repair said small walls (turrets will shoot at you if you are in the line of sight between them and a monster), in top of that, because the small walls are dead and nobody is crazy enough to repair them, it mean the real defense start now on the larger walls, which will aslo drain the HP of said turrets installed on those walls, making them less effective.

It should also pointed that, turrets behing so expensive, need to be used for extraction mostly, simple because a single bastion in siege mode can deal better damage and wave splitting than 4 turrets in a same area. And of course, you can't put a bastion in front of the wall with turrets behind because he will get TK.

So I'm really tired of all these people coming on Steam saying they know X and Y, when it turns out that they are just spreading nonsense.

I mean, I've done it every time I can and it works well. Sure, I don't expect the small walls to stay up, but they delay damage to the main walls for a good while. They really only fail when you get a massive horde, in which case, they are a buffer that allow you to take out a good number before the real onslaught. They're our closest thing to razor wire on the battlefield for the moment. I'm just speaking from experience and its not like it hurts to do.
Last edited by indyofthedead; Jun 2, 2023 @ 4:28am
Originally posted by indyofthedead:
I mean, I've done it every time I can and it works well. Sure, I don't expect the small walls to stay up, but they delay damage to the main walls for a good while. They really only fail when you get a massive horde, in which case, they are a buffer that allow you to take out a good number before the real onslaught. They're our closest thing to razor wire on the battlefield for the moment. I'm just speaking from experience and its not like it hurts to do.

You should stop playing in Easy.
And the reason why I'm complaining about people making threads like these is because players in-game will follow said advice and ruin the game for everyone.

In VET it doesn't work, and then, it's a constant fight between builders because one think it will work and will constantly make those bases while the others, that actually have experience with "worst" lobby, will tell him to stop doing that, with no success.
Last edited by JustDodgeTheLag 4Head; Jun 2, 2023 @ 4:36am
Originally posted by KEK:
Originally posted by indyofthedead:
I mean, I've done it every time I can and it works well. Sure, I don't expect the small walls to stay up, but they delay damage to the main walls for a good while. They really only fail when you get a massive horde, in which case, they are a buffer that allow you to take out a good number before the real onslaught. They're our closest thing to razor wire on the battlefield for the moment. I'm just speaking from experience and its not like it hurts to do.

You should stop playing in Easy.
And the reason why I'm complaining about people making threads like these is because players in-game will follow said advice and ruin the game for everyone.

In VET it doesn't work, and then, it's a constant fight between builders because one think it will work and will constantly make those bases while the others, that actually have experience with "worst" lobby, will tell him to stop doing that, with no success.
These are the people why threads like these are necessary - it draws them out of the woodwork.

Good work OP, keep it up.
KEK, keep teaching idiots how to ruin games, that's for sure will turns out great in the long run.

No wonder why the playerbase is getting worst and worst everyday on this da.mn game.
Last edited by JustDodgeTheLag 4Head; Jun 2, 2023 @ 4:45am
Vantal Jun 2, 2023 @ 4:53am 
It'll never happen, the scrubs now just do the same thing every game because they saw someone else do it and rather than think for themselves just do that. Electric walls around the ARC being an obvious example.
RX-3DR Jun 2, 2023 @ 5:01am 
Originally posted by KEK:
That's not even true, you definitively never used a maze layered base.
That's not a maze. That's just a stack of walls and holding aggro to stall for time. A maze implies enemies are going to run in and run the long way out.
Originally posted by RX-3DR:
Originally posted by KEK:
That's not even true, you definitively never used a maze layered base.
A maze implies enemies are going to run in and run the long way out.
Yes, that's what we call a maze, and yes, I was right, you never used a maze layered base.


That's specifically why I said this:

In reality, those walls break so fast (VET) that they serve almost no function outside of maze re-direction

Layered base need a mix of perpendicular walls toward the arc, which later is split with small walls and ramp at the end, forcing the enemy to get attracked toward these path and then get stuck inside it.

You would have used those bases, you would have seen the effectiveness of it (of course, a bad team is a bad team, no matter how great your base is)

This is a quick base made because nobody was building and nobody wanted to gather Ore in VET mode https://i.imgur.com/0ijQNtd.jpg we still lose but only because I was the only one defending the base against the wave (literraly, the only one) and I still succedeed alone to defend against tigers https://i.imgur.com/443HzEh.jpg
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Date Posted: Jun 2, 2023 @ 12:24am
Posts: 51