Starship Troopers: Extermination

Starship Troopers: Extermination

View Stats:
LegendCZ Jun 1, 2023 @ 1:17pm
Galactic war meta-game?
What am i supposed to imagine under that? Are we getting conquest mode or?

Yes i want to know more!
< >
Showing 1-8 of 8 comments
Onimaho Jun 1, 2023 @ 1:22pm 
Yes.

I've seen this "galactic war meta" done many different ways...

Sometimes as cheap as its just an increasing point value per victory and decreasing one per loss on a 4 tile map. Basically wasted dev time to check a box so they don't get sued.

Others have been fairly epic with strategic layers to why you'd want to fight over a certain tile. Tiles that have their own set of map(s). Latticed up to have campaign chokepoints, tiles with unique minor bonus for either team that holds the position, also ones that can be fortified. Tiles that provide single use drops for future assaults or ones that unlock vehicles.

Truly the best ones even have phases per tile. Scout/Patrol battles -> Territory secure battles -> Final stand battles
Last edited by Onimaho; Jun 1, 2023 @ 2:32pm
kampfer91 Jun 1, 2023 @ 2:18pm 
I imagine it is like conquest mode , we start with simple mission with basic bugs , finish mission granting intel , the player base gather enough intel and it will unlock the next set of more difficult missions with more type of bug until we finally found brain bug .
Last edited by kampfer91; Jun 1, 2023 @ 2:35pm
Femboi UwU Jun 1, 2023 @ 3:20pm 
i think it means something like it will add a bit of roleplay factor by makeing the ENTIRE game correlate with a PLAYER BASE WIDE campaign map kinda like foxhole except instead of it just being one BIG battle made out of a few hundred servers its a calculation of the result of thousands of matches and gamemodes combined to serve as "WE ARE WHOOPING THE BUGS ASS KEEP ON EM" and make everyone feel like their match they just played has a larger impact (i could see this going really really good or really really bad but either way im excited to see it)
Xeno Jun 1, 2023 @ 3:51pm 
I hope its more then just some numbers going up as people win matches.
That would be waste of dev time.
An Entire game mode where every map starts with the capturing terretory,
then going into arc mode to build up and find the bug hives.
Followed by Boss fight to finish the map.
If the boss fight is lost, then a horde mode map is loaded.
If its won then the team of 16 moves on to the next map.

If they fail the capture at the 2nd map then its horde mode at the 1st map again.
If they loose that as well then its over.

---
That would be a basic campain mode to me.

A more complex mode would have something Oni has stated with many tiles, maybe multiple tiles per map.
every 2 times the players "attack" or "defend" a tile, the bugs respond with attacking one of the player owned tiles.
Forcing them to either defend the tile or loose it to the bugs together with a pasive bonus from owning the tile.


Bonuses could be Dmg against bugs, reaload speed etc for owning it while giving the bugs aditional speed , dmg against players if they recapture it and as long as they own it.


Hell they could have they player try to reach a final tile to win the game while the bugs send out brain bugs that recapture the tiles.
So a defence mission would entail horde mode, followed by a boss fight.

This would offcourse mean that players should be able to save campain progress.
As a single campain could take quit a large number of hours to finish.
Last edited by Xeno; Jun 1, 2023 @ 4:01pm
thank of planet side 2, i feel that is what they are going to aim for maybe, well it's something i would love to see myself, huge map you at point A planet/map owned by the bugs you slowly gain lands set up defences and keep pushing ect ect, the road map show a player hub somewhere everyone can go to so i feel that this will be a larger scale of something close to planet side 2 with bugs being pure AI but in the 1000s
Xeno Jun 1, 2023 @ 4:03pm 
Originally posted by MɨxɇđǤȺmɨnǥ:
thank of planet side 2, i feel that is what they are going to aim for maybe, well it's something i would love to see myself, huge map you at point A planet/map owned by the bugs you slowly gain lands set up defences and keep pushing ect ect, the road map show a player hub somewhere everyone can go to so i feel that this will be a larger scale of something close to planet side 2 with bugs being pure AI but in the 1000s
the problem would be optimization.
As far as i got, they cant even spawn the bugs at the edge of the map due to fps and lag problems if too many bugs are there at once.

PS2 solved this by only showing you entities you aim at.
Hell you often dont even see half the enemys and everyone is just basic collor model.


But you still dont have tousands of players or ai bugs in an area.
PS2 does limit respawn and spawning in general if a zone has too many players and they limit the population on each world too.
After all any move entity needs to send its current position to all players within a large area.
The server must also keep track of every bullet you fire and send its current position to everyone.
Last edited by Xeno; Jun 1, 2023 @ 4:09pm
uYisoa Jun 1, 2023 @ 4:40pm 
I guessing that Galactic war is similar to OG battle front 1 and 2 Galactic conquest. Were players battle map/planet to map/planet to destroy the bugs sequence of map playlist. Each planet taken will give you buffs and losing a planet will give bugs a buff. Only problem with this getting player to play long enough for one game mode. Maybe player can join between maps. That why is called meta-game becuase you will need a pre-made group
Stormbrew Jul 25, 2024 @ 4:34pm 
needs to be an open world like planetside. none of this arcade sport type game stuff
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Jun 1, 2023 @ 1:17pm
Posts: 8