Starship Troopers: Extermination

Starship Troopers: Extermination

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DMR
DMR needs more ammo per mag, maybe 30 bullet mag (45 with the extended ammo mag) i understand that the one with the DMR should focus only on bigger therat bugs, and not fodder, but every time i try to use it i expend more time reloading than killing
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Showing 1-15 of 18 comments
Calv May 23, 2023 @ 7:29am 
Isn't there a perk that adds more bullets per mag?
Originally posted by Calv:
Isn't there a perk that adds more bullets per mag?
yea, 50% more ammo per mag, so you go from 16 to 24...
Last edited by [Guardia Civil] ZORRO; May 23, 2023 @ 7:43am
MostlyPanda May 23, 2023 @ 7:35am 
Originally posted by Guardia Civil ZORRO:
Originally posted by Calv:
Isn't there a perk that adds more bullets per mag?
yea, 50% more ammo per mag, so you go from 16 to 20...

50% of 16 is 8... so that is 24 bullets, not 20.
Ciaran May 23, 2023 @ 7:38am 
Originally posted by Guardia Civil ZORRO:
DMR needs more ammo per mag, maybe 30 bullet mag (45 with the extended ammo mag) i understand that the one with the DMR should focus only on bigger therat bugs, and not fodder, but every time i try to use it i expend more time reloading than killing
The scoped rifle makes every other weapon bar the rocket launcher a complete joke, it doesn't need to be buffed any further, especially if the devs were to buff the other weapons lmao
Originally posted by MostlyPanda:
Originally posted by Guardia Civil ZORRO:
yea, 50% more ammo per mag, so you go from 16 to 20...

50% of 16 is 8... so that is 24 bullets, not 20.
knew something made my eyes bleed just after posted the comment.... thats what you get for trying to type without looking at the keyboard....
Originally posted by Gazelle:
Originally posted by Guardia Civil ZORRO:
DMR needs more ammo per mag, maybe 30 bullet mag (45 with the extended ammo mag) i understand that the one with the DMR should focus only on bigger therat bugs, and not fodder, but every time i try to use it i expend more time reloading than killing
The scoped rifle makes every other weapon bar the rocket launcher a complete joke, it doesn't need to be buffed any further, especially if the devs were to buff the other weapons lmao
probem with using that weapon is, or you just stand stil with your trigger finger up your nose untill a dangerous bug appear, or you just spend more time reloading than shooting, and beliveme, i tried to act as a DMR in a few games, but it just got boring and frustrating ignoring all the bugs just scaning for tigers and gunners...
SupaFlea May 23, 2023 @ 7:49am 
Perhaps this is just my preference but the stagger ability of the Hawkeye is con for me, it can screw up your double tap a lot of the time. I'd rather it not have it.
Petnavi May 23, 2023 @ 7:54am 
Originally posted by Gazelle:
Originally posted by Guardia Civil ZORRO:
DMR needs more ammo per mag, maybe 30 bullet mag (45 with the extended ammo mag) i understand that the one with the DMR should focus only on bigger therat bugs, and not fodder, but every time i try to use it i expend more time reloading than killing
The scoped rifle makes every other weapon bar the rocket launcher a complete joke, it doesn't need to be buffed any further, especially if the devs were to buff the other weapons lmao

Grenade Launcher > Rifle. Only time that's not the cause is against Gunners but the Emancipator can deal with them perfectly fine.
MostlyPanda May 23, 2023 @ 7:57am 
Originally posted by Guardia Civil ZORRO:
Originally posted by Gazelle:
The scoped rifle makes every other weapon bar the rocket launcher a complete joke, it doesn't need to be buffed any further, especially if the devs were to buff the other weapons lmao
probem with using that weapon is, or you just stand stil with your trigger finger up your nose untill a dangerous bug appear, or you just spend more time reloading than shooting, and beliveme, i tried to act as a DMR in a few games, but it just got boring and frustrating ignoring all the bugs just scaning for tigers and gunners...

Then you play that weapon wrong. DMR is the best weapon in the game. I can easily go up against an infection alert solo and clear those 40 bugs with it. Can't do that with any other weapon
Petnavi May 23, 2023 @ 8:05am 
Originally posted by Guardia Civil ZORRO:
DMR needs more ammo per mag, maybe 30 bullet mag (45 with the extended ammo mag) i understand that the one with the DMR should focus only on bigger therat bugs, and not fodder, but every time i try to use it i expend more time reloading than killing

I don't know what class or role you're doing but it sounds like you're not utilizing your class effectively. If you're on Hunter you should be running Rifle/Emancipator with the Chem Grenade and running Magazine the Grenade cooldown perk with Bandolier.

Chem Grenade lasts for an entire minute and insta kills drones while slowly down everything else and killing normal tigers after about 10 seconds. This gives you time to turn around and finish them off with your pistol or Rifle and gives you kill credits on anything that touches the gas. The grenade cooldown perk makes sure you only have about 10 seconds of cooldown after the gas goes away. Then you're supposed to find somewhere high, place down ammo fabs, and snipe important targets. You sniping Grenadier bugs ASAP not only gives you the most points in the game but greatly benefits your team more than killing 30 drones and tigers.

If you're running Op your kit will depend on your role. For base defender generally speaking you want to be running the grenade launcher and keeping things chain-stunned with your emancipator between reloads because coupled with your scan grenade very few things will be able to survive 1-2 mag dumps. For utility it's ammo fab and for perks it's powered up tool builder with extended mag or grenade cooldown.

If you want to run a healing build you still want to use the grenade launcher because you want to be close to people to instantly revive them with stim.

The rifle is good on Ops but it's nothing compared to the damage Ops do with the grenade launcher and a proper build.

You can get 5k exp per hour with Hunter and Ops doing this. Also, the biggest issue with the DMR isn't that it's a bad weapon but that the server gets pretty buggy and your hits don't land when they should because the bugs know instant transmission
Last edited by Petnavi; May 23, 2023 @ 8:06am
JohnnyWho May 23, 2023 @ 8:07am 
DMR needs a nerf, if anything - perhaps to rate of fire. It is absolutely OP compared to the other guns atm, even without extended mags. And the DMR should be exclusive to Hunter class if Operator class is going to have extended mags perk.
SupaFlea May 23, 2023 @ 8:09am 
Originally posted by Ateryk:
Originally posted by Guardia Civil ZORRO:
DMR needs more ammo per mag, maybe 30 bullet mag (45 with the extended ammo mag) i understand that the one with the DMR should focus only on bigger therat bugs, and not fodder, but every time i try to use it i expend more time reloading than killing

I don't know what class or role you're doing but it sounds like you're not utilizing your class effectively. If you're on Hunter you should be running Rifle/Emancipator with the Chem Grenade and running Magazine the Grenade cooldown perk with Bandolier.

Chem Grenade lasts for an entire minute and insta kills drones while slowly down everything else and killing normal tigers after about 10 seconds. This gives you time to turn around and finish them off with your pistol or Rifle and gives you kill credits on anything that touches the gas. The grenade cooldown perk makes sure you only have about 10 seconds of cooldown after the gas goes away. Then you're supposed to find somewhere high, place down ammo fabs, and snipe important targets. You sniping Grenadier bugs ASAP not only gives you the most points in the game but greatly benefits your team more than killing 30 drones and tigers.

If you're running Op your kit will depend on your role. For base defender generally speaking you want to be running the grenade launcher and keeping things chain-stunned with your emancipator between reloads because coupled with your scan grenade very few things will be able to survive 1-2 mag dumps. For utility it's ammo fab and for perks it's powered up tool builder with extended mag or grenade cooldown.

If you want to run a healing build you still want to use the grenade launcher because you want to be close to people to instantly revive them with stim.

The rifle is good on Ops but it's nothing compared to the damage Ops do with the grenade launcher and a proper build.

You can get 5k exp per hour with Hunter and Ops doing this

Perhaps its because I'm running on easy mode but in my 100 matches or so, I've rarely seen any Operator use the Nade launcher I thought it sucked due to that very reason so haven't tried it.
MostlyPanda May 23, 2023 @ 8:10am 
Originally posted by JohnnyWho:
DMR needs a nerf, if anything - perhaps to rate of fire. It is absolutely OP compared to the other guns atm, even without extended mags. And the DMR should be exclusive to Hunter class if Operator class is going to have extended mags perk.

Operator unlocks it at lvl2

Hunter at 11...

If a class loses their DMR, it is the Hunter
Originally posted by Ateryk:
Originally posted by Guardia Civil ZORRO:
DMR needs more ammo per mag, maybe 30 bullet mag (45 with the extended ammo mag) i understand that the one with the DMR should focus only on bigger therat bugs, and not fodder, but every time i try to use it i expend more time reloading than killing

I don't know what class or role you're doing but it sounds like you're not utilizing your class effectively. If you're on Hunter you should be running Rifle/Emancipator with the Chem Grenade and running Magazine the Grenade cooldown perk with Bandolier.

Chem Grenade lasts for an entire minute and insta kills drones while slowly down everything else and killing normal tigers after about 10 seconds. This gives you time to turn around and finish them off with your pistol or Rifle and gives you kill credits on anything that touches the gas. The grenade cooldown perk makes sure you only have about 10 seconds of cooldown after the gas goes away. Then you're supposed to find somewhere high, place down ammo fabs, and snipe important targets. You sniping Grenadier bugs ASAP not only gives you the most points in the game but greatly benefits your team more than killing 30 drones and tigers.

If you're running Op your kit will depend on your role. For base defender generally speaking you want to be running the grenade launcher and keeping things chain-stunned with your emancipator between reloads because coupled with your scan grenade very few things will be able to survive 1-2 mag dumps. For utility it's ammo fab and for perks it's powered up tool builder with extended mag or grenade cooldown.

If you want to run a healing build you still want to use the grenade launcher because you want to be close to people to instantly revive them with stim.

The rifle is good on Ops but it's nothing compared to the damage Ops do with the grenade launcher and a proper build.

You can get 5k exp per hour with Hunter and Ops doing this. Also, the biggest issue with the DMR isn't that it's a bad weapon but that the server gets pretty buggy and your hits don't land when they should because the bugs know instant transmission
i play as engy-medic helping building things, deploying medic stations, running to revive fallentroopers and all of that, and weird enought im doing it better with the standard morita than the carabine or the DMR , also ignoring the G-launcher
JohnnyWho May 23, 2023 @ 8:23am 
Originally posted by MostlyPanda:
Originally posted by JohnnyWho:
DMR needs a nerf, if anything - perhaps to rate of fire. It is absolutely OP compared to the other guns atm, even without extended mags. And the DMR should be exclusive to Hunter class if Operator class is going to have extended mags perk.

Operator unlocks it at lvl2

Hunter at 11...

If a class loses their DMR, it is the Hunter
When you unlock it doesn't have anything to do with whether or not it should be exclusive to a class. Operator is already given enough tools (e.g. extended mags, healing drone, grenade launcher, etc.) to make it really powerful. It doesn't need the DMR on top of all that.
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Date Posted: May 23, 2023 @ 7:24am
Posts: 18