Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Where did they post the information on what they will be adding?
In the official faq on the forums?
The flyers might take a lot longer just because the coding is probably trickier, but the tanker shouldn't take too much to put in.
Are there any games with flying enemies that similar flying styles using the unreal engine? Even then behaviour is a key factor, they have to act like bugs rather than drone that search and destroy since they don't hover. With the difficulty they have had with coding the Gunner bugs i don't think Flying bugs will be around any time soon
also I wish this was way more violent lmao
That gunner bug... needs a huge accuracy nerf D: Once it gets that at range, should be a balanced bug.