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However, I think the blast doesn't take line of sight into account, so you should be able to place it behind walls that are being hit, and it will kill any bugs on the other side of the wall without destroying the wall itself.
If you look at the Deep Rock Galactic equivalent, the grenade launcher with the fat boy overclock, it has a much larger range, which can be expanded with the correct perks on the weapon, it leaves behind an area of effect that deals damage over time, AND the engineer gets multiple of them before resupplying to boot.
I hate to use DRG as a comparison, but as a cooperative bug killing slaughterhouse, that's what this game is competing with. It doesn't have to do things the same, but it does have to do things them equal or better to stand a chance.
EDIT: Redundancy
But yeah not very useful unless they increase the power of the blast or radius at least. The mines styl feel like the best item. And the explosion they create is so nice to look at.
That's exactly what I use'm for. That and placing under troopers that have been AFK for the entire match... damn leeches
Support-oriented utilities and grenades are generally the preferred options right now. Ammo Fabricators allow for greater endurance, Scan Beacons and grenades increase damage dealt and grant wallhacks, Chem grenades slow enemies, and Napalm grenades coerce enemies around an area.
Trash tier tbh.