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https://steamcommunity.com/app/1268750/discussions/0/3814034023690594229/?tscn=1687485415
Overall though the Mutators seems to be extremely hit or miss. Low Gravity and Drone Ambush makes games far easier, the latter because it seems to conflict with a bug spawn limit, while Bug Rush is not only janky as ♥♥♥♥ but terrifying to boot as all bugs practically teleport next to you with the 2-3x move speed multiplier.
it's like a joke about Gunner. player want dev to reduce gunner damage so, player can have some chance to take cover or shoot back which Dev really did reduce it. But Dev also nerf gun damage so, gunner also take more hit to kill and even add mutator that spawn pack of gunner when normal gunner spawn 2-6 or even more before.
Hell no. Gunner bug nerf was 100% warranted as it was the most broken bug in the game with next to no counter-play in most situations where you did not get the jump on it as it was spawning.
The issue is they went WAY too far with the nerf on it. All they had to do, for veteran only, was nerf damage by about 50%, keep the pinpoint accuracy, and let them be staggered instead of them shooting through staggers. It was that or keep the insane damage and insane rate of fire but nerf accuracy. Instead it seems they seemed to have nerfed both accuracy and damage so instead of being deleted in 1 second because you ran in front of it or used your jetpack you take some chip damage and just casually walk away.
It's better than before where gunners killed players in 1 second before they can even pinpoint where they were being attacked from but they nerfed the hawkeye so now it's annoying because the gunner bug poses no threat AND takes longer to kill.
This is the reason you mix classes and weapons. I use hawkeye all the time and I prioritize gunner bugs all the time, and it's fun, because I know if I don't kill them then troopers die. Okay, maybe they didn't nerf bug damage, they buffed HP? At any rate, the game is too easy on "logical" modifiers, okay spawning 50 gunners bugs, probably a stupid idea. I hope they are reading this. What the hell guys.
...hard mode + grenadier ambush -> nuked down the base in few secs.
(easy) defeated ... i get it finally.
Occasionally, you could try to make it out to an extractor alone and if you got away with it, it felt like you either got really lucky or had achieved something. Now, you can just basically trot around, so the balance is off.
Also, the bombardments are missing. There doesn't really seem to be a threat to the base unless it's completely abandoned.
We played like four games in a row last night and while it was on level 5 infestation there was nothing going on, so everyone was wondering wtf happened to the bugs. It feels like a totally different game.
Also, the 2 minute cooldown time for the ore extractors forced the team to regroup and move to another location. It makes you traverse the map and adds an element of chaos and disorganisation, which is more interesting. If there's no cooldown, there's no point in even having two ore extractors.
Devs : *Nerf the gatling bugs.*
Players : "The game is too easy now, fix !"
Devs : ...