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It's actually pretty awesome how good the movie looks given how old it is.
Yeah, barring one or two exceptions the effects have held up exceedingly well, re watched it the other day and was amazed.
To the OPs point, the issue with bugs doing fatality moves on us is, the 15 sec revive time. Gonna look a bit weird if we watch a team mate get ripped to shreds but then stand over them holding F to reassemble them like some sort of magical blood and gore stained jigsaw lol.
As for bodies staying longer, that needs to have a slider setting as increasing that would massively increase the strain on peoples PCs.
Maybe they could rework the respawns, so it isn't working on a time limit.
Make it some work in "waves", each time a objective is done be it main or secondary, all troopers that died respawn. It would make secondary objectives also more viable to do.
In horde mode, when it comes in, it could work for each completed wave.
And the respawn wave would either come in from HQ, or via dropships.
For example, to shoot off limbs and watch how a tremendous creature is suffering in agony and hopelessly fluttering, trying either to tear you apart with the last of its strength, or to escape, which will already be in vain.
In the first film adaptation of the novel, the sounds that bugs made when dying were incredibly monstrous and terrifying.
The naturalness of the film set a high bar and I would like to see something like that in the game.
I hope at least some of this will be implemented in the end.
It is also sad that the bugs in the game are represented by a mindless horde of bloodthirsty critters, and not as another race thinking and considering its maneuvers.
They don't know how to retreat and regroup in this game.
Even small bugs will try in vain to crawl up to you one by one, although this is clearly pointless, since small bug is a weak separate combat unit, being powerful only in numbers.
They should, if their ranks thinned, retreat, gather more brothers and attack from an unexpected direction with a whole pack and do not hesitate to attack from empty flanks.
In general, the work the developers have to do is truly titanic. Yeah, I'm over it, I'm sorry.
Personally, I'm looking forward to better gore physics, shooting limbs off, troopers getting torn limb from limb. All that good stuff ideally.
Hopefully they'll update all the explosions and detonations in the process, cause some of the larger explosions that catch 4+ bugs look noticeably low resolution. Still early days yet, so we'll see how it goes. But I have hope.
I can say this won't be an issue in the "Trooper Reviving Disabled" mutator, at least