Starship Troopers: Extermination

Starship Troopers: Extermination

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Nox Jul 4, 2023 @ 6:20pm
Gore - "Executions", body stay rate etc.
So, roadmap mentions gore in Phase 5.

Is it something else than Dismemberement?

Adding option for bodies to stay longer would be a nice addition. I would like to see the aftermath and the map filled with bodies of dead and mutilated troopers and bugs. Trooper bodies disappearing after respawn kinda breaks the immersion.

Any kind fatalities that bugs could perform on troopers? In the 1st movie they could snap ppl in half, tear them to pieces, flying bugs would decapitate etc. It would probably be additional work, but it would add onto the swarm / terror feeling to be surrounded on all sides and see a former player being teared to shreds in the background.


....Flying bugs in the future?
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Showing 1-10 of 10 comments
mm Jul 4, 2023 @ 8:32pm 
The only thing I can think of is just bugs swarming your character and ripping them apart like the movie.
Nox Jul 5, 2023 @ 3:23am 
Originally posted by Ragnarr Loðbrók:
https://www.youtube.com/watch?v=znYHzIqfc2Q

It's actually pretty awesome how good the movie looks given how old it is.
Originally posted by Shibendo Smilando:
Originally posted by Ragnarr Loðbrók:
https://www.youtube.com/watch?v=znYHzIqfc2Q

It's actually pretty awesome how good the movie looks given how old it is.

Yeah, barring one or two exceptions the effects have held up exceedingly well, re watched it the other day and was amazed.

To the OPs point, the issue with bugs doing fatality moves on us is, the 15 sec revive time. Gonna look a bit weird if we watch a team mate get ripped to shreds but then stand over them holding F to reassemble them like some sort of magical blood and gore stained jigsaw lol.
As for bodies staying longer, that needs to have a slider setting as increasing that would massively increase the strain on peoples PCs.
Nox Jul 5, 2023 @ 5:40am 
Originally posted by supermegadeathninjallamaofdoom:
Originally posted by Shibendo Smilando:

It's actually pretty awesome how good the movie looks given how old it is.

Yeah, barring one or two exceptions the effects have held up exceedingly well, re watched it the other day and was amazed.

To the OPs point, the issue with bugs doing fatality moves on us is, the 15 sec revive time. Gonna look a bit weird if we watch a team mate get ripped to shreds but then stand over them holding F to reassemble them like some sort of magical blood and gore stained jigsaw lol.
As for bodies staying longer, that needs to have a slider setting as increasing that would massively increase the strain on peoples PCs.

Maybe they could rework the respawns, so it isn't working on a time limit.

Make it some work in "waves", each time a objective is done be it main or secondary, all troopers that died respawn. It would make secondary objectives also more viable to do.

In horde mode, when it comes in, it could work for each completed wave.

And the respawn wave would either come in from HQ, or via dropships.
Rastaman_Ric Jul 5, 2023 @ 1:56pm 
I agree. I would really like to be able to shoot bugs more *tactically*.
For example, to shoot off limbs and watch how a tremendous creature is suffering in agony and hopelessly fluttering, trying either to tear you apart with the last of its strength, or to escape, which will already be in vain.
In the first film adaptation of the novel, the sounds that bugs made when dying were incredibly monstrous and terrifying.
The naturalness of the film set a high bar and I would like to see something like that in the game.
I hope at least some of this will be implemented in the end.

It is also sad that the bugs in the game are represented by a mindless horde of bloodthirsty critters, and not as another race thinking and considering its maneuvers.
They don't know how to retreat and regroup in this game.

Even small bugs will try in vain to crawl up to you one by one, although this is clearly pointless, since small bug is a weak separate combat unit, being powerful only in numbers.
They should, if their ranks thinned, retreat, gather more brothers and attack from an unexpected direction with a whole pack and do not hesitate to attack from empty flanks.

In general, the work the developers have to do is truly titanic. Yeah, I'm over it, I'm sorry. :Her2:
The Gore Update is on the road map as something for Phase 5, so its quite a while away.

Personally, I'm looking forward to better gore physics, shooting limbs off, troopers getting torn limb from limb. All that good stuff ideally.

Hopefully they'll update all the explosions and detonations in the process, cause some of the larger explosions that catch 4+ bugs look noticeably low resolution. Still early days yet, so we'll see how it goes. But I have hope.
Calibre Jul 6, 2023 @ 9:30am 
bugs should just have "some" takedowns that equal death/respawn - no medic can heal. Jobs a good 'un.
eMiKo Jul 6, 2023 @ 8:03pm 
Originally posted by Ragnarr Loðbrók:
https://www.youtube.com/watch?v=znYHzIqfc2Q
I would really love the ability to be a reporter and camera man, theres a bunch of dudes running around like that in the Starship Troopers mod for Squad.
Cyandos Jul 6, 2023 @ 8:39pm 
Originally posted by supermegadeathninjallamaofdoom:

To the OPs point, the issue with bugs doing fatality moves on us is, the 15 sec revive time. Gonna look a bit weird if we watch a team mate get ripped to shreds but then stand over them holding F to reassemble them like some sort of magical blood and gore stained jigsaw lol.

I can say this won't be an issue in the "Trooper Reviving Disabled" mutator, at least
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Date Posted: Jul 4, 2023 @ 6:20pm
Posts: 10