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In the demo this is 5 domain XP; presumably it increases with later National Spirit choices.
- Roads connect to any city of any allegiance, that lies within 5 hexes of another city. Roads also connect outposts to their selected beneficiary city.
Yes, this means you can orchestrate the creation of roads into hostile cities by settling within 5 hexes of their city. Also, in the demo at least, you can use the roads of your enemies. I sincerely hope this design flaw is addressed.
100% agree.
I wasn't sure about the game in my first 2 playthroughs of the demo. I did some reading on the forums to get some ideas about what I was doing wrong and to explain the game a bit more. Once I did that, I enjoyed the game much more.
It is definitely different from CIv which is good but still has a lot of elements that are familiar too which is nice as well.
I don't see this as a flaw. In war, if there are roads, they will be used.
You don't see a problem with instantaneously building a road through hostile territory, up to the front door of a city you're about to invade?!?
About one thing though.
You say that it does not have "districts and other mechanics to delve into".
Not sure eactly what you refer to with that?
I saw setting up sawmills, wheat farms, plantations and claypits kind of like farms and such in Civ and Humankind. So kind of like districts taking up a hex, but even more so with setting up papermills and all the various industry which could turn raw materials into various other resources. They all take up a hex, just like a district would in another game and they improve the resorces extracted on other hexes/tiles. They can even work in relations with Towns which can boost the tiles/hexes next to it. So in my opinion it did take some delving into to maximize output and will probably taken even more delving into as the game progress. You are even able to set up internal trade route to send raw materials from one region/city to another which can have the various industry disctrics/tiles/hexes and that region/city will turn it into some other resource. It seemed to be a pretty deep system to me. They even require actual citizens placed on them to operate.
I saw the things you built in your city screen as infrastructure, just like in Humankind, then the things you placed and built on the hexes like districts which does hwo up on the map and take up a tile/hexagon.
Maybe you were not aware of all that? They all needed those "shovels" to be placed an built, which you saw at the bottom left of your Millennia game window. While infrastructure built inside your city screen needed production "hammers" (I think production was represtented as).