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It all had a chill feel to it. I agree that graphics and art is important. It adds to immersion. If not we could just sit and play games with tables of numbers.
However I did not see this as "outdated" but rather a choice of style. Juts like some like homes with all white walls and furtinutre, while others prefer the Dark Academia style which looks more like out of a Harry Potter movie or some 1700's style library.
Millennia uses classic style to add immersion. Just like sitting in a room designed after Dark Academia style makes me a lot more relaxed than in a white minimalistic room with spotlights. In such rooms I feel like I'm sitting in a sterile boring hospital or something, but yet some people like that.
Usually Paradox games do not have the combat screens which opens a battle field, or where you handle combat manually. For good or bad that is their style. In some games all you get is a small box telling you the outcome. At least this was more than that. I do like Civ series up until and including civ 5. I like Humankind as well. Very different art-style between Humankind and Civ. Even a very different between different civ games. Look at 4 vs 5 style, or 5 vs 6 (I do not like 6 style though, too childish and caricature style for me, but that's just my taste). I also like Heroes Of Might and Magic 1 to 4, some of the later ones too and Songs Of Conquest. All very different styles of art.
One good bonus with this art-style and graphics, is that it ran smooth on highest setting on my i7 6th gen Skylake with a GTX 1080. No issues. That means it will be playable and accessible to a lot of people, who might not have the latest and greatest hardware. However, that being said, Humankind also plays well on higest graphical setting on my PC and it has a more modern (more modern than civ 6) and Humankind still has a beautiful art-style, in my opinion. Remember art is just a matter of personal taste. No right or wrong, just personal preference.
And plenty of people would say wanting a lambo is poor in taste, it's sensitive to what culture you're a part of.
The implication here is pretty obvious and that is that you would want graphics over game play and most people who play 4X look more towards game play than graphics. You should probably clarify and also show your portfolio so people can see what your art looks like.
You're mistaking the developer for the publisher -- I don't think they have that big of a budget and probably are spending it on engineers rather than the art department.
I think the UI/UX is fair game for criticism as are the animations for the combat (which can also be a UX thing as well).
For the rest of it, that can be argued over as some people like it or think it's perfectly fine where as you think it is low quality.
That being said there are a lot of assets to go over and eras to cover. The team may not have bandwidth since they are certainly not the publisher who has the millions.
Heyyyy I played that on my commandore64 and was happy with it
Games, it's a business. You are trying to make a living with a reasonable investment in resources. Sure we would all have the taste for a shiny sports car, it is only a shame they cost so much. And I am quite sure there is no market for a lambo of game.
What market exists is for 4x strategy games with deep, interesting, somewhat complex but still compelling mechanics, no need for fancy graphics. Old market of cultured gamers that the Civilization games have thrived on and if you are old enough, you remember that Civilization used to be made fun of for its graphics.
This company knows its market which is not a given nowadays, many games don't seem to know who they are trying to appeal to.
Come on, that's an exaggeration. What looks old is the combat screen, the game looks fine except for that.
It's a smaller market, has always been.
As for the trends, how do you know ? Me, I don't. What I know is that I played the first Crusader Kings, easily one of the ugliest game I've ever played, not only the technical side, the aesthetic is ugly and somehow it had some success and look where is the franchise now. I would have never guessed.
It was settled long ago, for the core audience of this genre, the look is secondary. Of course if it looks good, everybody is happy but it is costly and not a main feature of the genre.
And for the millions of Paradox, C prompt is an indie studio, it's not a branch. Paradox Interactive probably provides financial security with some money upfront but the budget for making the game wasn't multiplied because of Paradox, it is still an indie game.
So it is a little unfair to solely base an opinion on how it looks when there is so much more to say about it, good or bad I mean.
Also and I swear I am not thinking this about you, Frank, but some critics sound like they come from Civilization gatekeepers or Paradox haters and that's just ridiculous, there is room for other games like Civ and Paradox is, i think, a great company but it is not the space here to explain why.