Millennia

Millennia

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Puffel Sep 2, 2024 @ 10:46am
Just one more turn...
Hi dear Devs!
Is there any way to continue the game after victory conditions are met? I have this long game and just when I am about to repopulate the world, it just calls quit. Depressing af, especially with the new slow-rule and a 20h save-file falls to ruin
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Showing 1-12 of 12 comments
cloudwulf9 Sep 2, 2024 @ 12:24pm 
Adding support that the devs may please give us the option to just keep playing.
Red Death Sep 2, 2024 @ 1:16pm 
This is already available in the beta, so it will be in the normal version eventually. You can activate the open beta via the Steam library.
Puffel Sep 3, 2024 @ 2:27am 
@Red Death I am already playing in the beta - may you enlighten me where this option is hiding from me? :)
Red Death Sep 3, 2024 @ 2:37am 
Originally posted by Puffel:
@Red Death I am already playing in the beta - may you enlighten me where this option is hiding from me? :)
Hmmm, the Patch notes just say "Added support for ignoring the turn limit end of game. One turn prior to a turn-limit end, the player is presented with an option to continue playing."

Is your current game one that you started on the latest version of the beta?
Puffel Sep 3, 2024 @ 4:50am 
@Red Death Aaah I see what you mean. My game is at around turn 420, and by promoting to the next Age I trigger the victory condition, get the message "you won" and the options are "view map" and "main menu". Not continue there. All I want is "just one more turn..." and continue to ruin all other players and repopulate with only my nation still alive. The game does not let me.

Will investigate in the game files if there is an option to disable ALL victory conditions and thus get a workaround

Edit 1: Currently investigating the "assembly-csharp.dll" trying to find and disable the victory conditions, hoping to create an endless game. I am not a modder, so these thousands of lines of code confuse me and it seems I am not going anywhere, but I'll try
Last edited by Puffel; Sep 3, 2024 @ 8:08am
Red Death Sep 3, 2024 @ 8:25am 
Originally posted by Puffel:
@Red Death Aaah I see what you mean. My game is at around turn 420, and by promoting to the next Age I trigger the victory condition, get the message "you won" and the options are "view map" and "main menu". Not continue there. All I want is "just one more turn..." and continue to ruin all other players and repopulate with only my nation still alive. The game does not let me.

Will investigate in the game files if there is an option to disable ALL victory conditions and thus get a workaround

Edit 1: Currently investigating the "assembly-csharp.dll" trying to find and disable the victory conditions, hoping to create an endless game. I am not a modder, so these thousands of lines of code confuse me and it seems I am not going anywhere, but I'll try
Ah, I see now. The game does have modding support. I think this is possible.

Though I don't think digging through the assembly will get you very far.

What you want to do is probably to modify the "decks" of the victory Ages themselves.
To get you started:

modding guide:
https://forum.paradoxplaza.com/forum/threads/millennia-modding-guide-wip.1699112/

The XML files of the base game: https://discord.com/channels/1105484487342694453/1272648808018481205/1279115537124688020
njones11bob Sep 3, 2024 @ 10:45pm 
Originally posted by Red Death:
Originally posted by Puffel:
@Red Death I am already playing in the beta - may you enlighten me where this option is hiding from me? :)
Hmmm, the Patch notes just say "Added support for ignoring the turn limit end of game. One turn prior to a turn-limit end, the player is presented with an option to continue playing."

Is your current game one that you started on the latest version of the beta?
Where did you find the open beta patch notes? I cant find them anywhere.
Red Death Sep 4, 2024 @ 1:28am 
Originally posted by njones11bob:
Originally posted by Red Death:
Hmmm, the Patch notes just say "Added support for ignoring the turn limit end of game. One turn prior to a turn-limit end, the player is presented with an option to continue playing."

Is your current game one that you started on the latest version of the beta?
Where did you find the open beta patch notes? I cant find them anywhere.

https://forum.paradoxplaza.com/forum/threads/simultaneous-multiplayer-open-beta-update.1701140/
Puffel Sep 4, 2024 @ 4:52am 
I did find several "CHECKFORVICTORY" lines in your mentioned Age Decks. However, I still struggle with the RogueAI... somehow once it deletes all other players and only one is left, there seems to be some kind of victory-trigger that is not included in the moddable xml files. I feel stuck...

EDIT After looking through tons of xml files and messing around, I am ready to give up. I wanna do multiple things:

- disable all barbarians from spawning
- enable a sandbox-type for endless play
- create unlimited innovations for perma-over-buffing stuff
- develop roads on a tile as a power/action
- start-options for later age
- longer ages 1-3 with more techs and buildings
- some other thing that I forgot

However I don't seem to really go far with all these xml lines and the connections between different files that need to exist. I will be messing around for a bit longer, but it feels really hard/discouraging. Heck, I cannot even get the debug-console working :(
Last edited by Puffel; Sep 4, 2024 @ 5:27am
Red Death Sep 4, 2024 @ 6:37am 
Originally posted by Puffel:
I did find several "CHECKFORVICTORY" lines in your mentioned Age Decks. However, I still struggle with the RogueAI... somehow once it deletes all other players and only one is left, there seems to be some kind of victory-trigger that is not included in the moddable xml files. I feel stuck...

EDIT After looking through tons of xml files and messing around, I am ready to give up. I wanna do multiple things:

- disable all barbarians from spawning
- enable a sandbox-type for endless play
- create unlimited innovations for perma-over-buffing stuff
- develop roads on a tile as a power/action
- start-options for later age
- longer ages 1-3 with more techs and buildings
- some other thing that I forgot

However I don't seem to really go far with all these xml lines and the connections between different files that need to exist. I will be messing around for a bit longer, but it feels really hard/discouraging. Heck, I cannot even get the debug-console working :(
That just looks like a lot of work in general, even the actual developers would need a long time for all that! I would suggest starting with something smaller, that you can actually finish.

But yes, there must be indeed a global victory condition for last player standing, since that can happen in any Age. It's very possible that it is currently not possible to mod that out.
psst. Mod's. Enogh said. OP isnt the first one crying about the limit, wich is obviously in place because people want games to end, and most of the time they should do so fast AND without much to read and do for them to get there... THAT is today's demographic (thats also why games tend to suck nowday's... hope Civ7 wont do that mistake...)
paulomlf Jan 31 @ 9:35am 
Isn't there any way to continue after achieving Victory?
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