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Is your current game one that you started on the latest version of the beta?
Will investigate in the game files if there is an option to disable ALL victory conditions and thus get a workaround
Edit 1: Currently investigating the "assembly-csharp.dll" trying to find and disable the victory conditions, hoping to create an endless game. I am not a modder, so these thousands of lines of code confuse me and it seems I am not going anywhere, but I'll try
Though I don't think digging through the assembly will get you very far.
What you want to do is probably to modify the "decks" of the victory Ages themselves.
To get you started:
modding guide:
https://forum.paradoxplaza.com/forum/threads/millennia-modding-guide-wip.1699112/
The XML files of the base game: https://discord.com/channels/1105484487342694453/1272648808018481205/1279115537124688020
https://forum.paradoxplaza.com/forum/threads/simultaneous-multiplayer-open-beta-update.1701140/
EDIT After looking through tons of xml files and messing around, I am ready to give up. I wanna do multiple things:
- disable all barbarians from spawning
- enable a sandbox-type for endless play
- create unlimited innovations for perma-over-buffing stuff
- develop roads on a tile as a power/action
- start-options for later age
- longer ages 1-3 with more techs and buildings
- some other thing that I forgot
However I don't seem to really go far with all these xml lines and the connections between different files that need to exist. I will be messing around for a bit longer, but it feels really hard/discouraging. Heck, I cannot even get the debug-console working :(
But yes, there must be indeed a global victory condition for last player standing, since that can happen in any Age. It's very possible that it is currently not possible to mod that out.