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You can also do it inside the region ( click the red construction button ) to select an improvement.
Thanks, didn't notice that one yet!
Novice tends to be a bit less aggressive since it doesn't build as big an army, so it's relative power calculation tends to be skewed. The main problem is if it does think it can beat you it'll demonstrate itself wrong by sending army compositions at you that manage to be even worse than the random barbarian spawns, leaving you in a situation where it's impossible to get peace because it's convinced it's army can crush you ... even though it's comprised entirely of catapults.
How fast do you want it? First victory age is available in Age 5, and I can usually hit that within three hours. Potentially of course you can win far earlier via conquest, particularly if you go Raiders.
Not sure why they're OP; they're a food resource which can't really be refined much, useful for early city growth but useless at supporting a medium to large population. There's shells available if you go early seafarers, and coral if you end up in Utopia. It could do with some variance though - as is I've yet to find any real reason to bother with utility boats.
It's because they tend to be clustered together, so you can rapidly get 5-10 of them going in the one city.
I'm not that bothered by the lack of refining - most resource chains have the short or unrefined resource as a quick, cheap boost and it's fine for fish to do that for food. The main problem is the lack of variety; as things stand every coastline ends up looking the same - covered in docks and fishing boats - because there's no reason to do anything else. Ideally what I'd like to see is more coastal and sea based resources - salt was an essential and valuable commodity in the ancient world, why not have that as a resource? What about pearls or sponges? Likewise where you have water you have a demand for boats, why not a shipyard improvement that converts lumber to money, or a naval depot that converts lumber to military XP? Where are the whales? Of course in later eras you have the obvious - gas and oil rigs, marina's, tourist beaches etc, to say nothing of research vessels.
Basically, just make the sea and coasts less dull ...