Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Have you played the game? Seems not, so how do you figure the game is broken and still needs to be fixed?
Millennia's dlc seemed a bit harder to justify too, since it featured gameplay that is generally considered "standard" in the genre - placing first cities and nuclear weapons. To the game's credit though, they did make first the first city placement a free patch and the nuclear stuff sounds like it is a bit different - seems like it might involve a nuclear wasteland setting. That could be unique.
With all this "preorder now and get the first few dlcs" stuff, I console myself with thoughts that it ensures the devs have some future projects to work on and I'm assisting them with this, though maybe they are just out on a beach hanging out.
I base my opinion on all the reviews podium discussion etc I have watched and read, which, since I was very eager for this game, were assuredly quite a few.
Exactly my point. Hence my unwillingness to support this kind of behavior, no matter how much I may want to try a game.
The game was functional from day 1. Was it standout? In some ways yes, and in others no. Was there decent MP? No. But you can grandstand all you want, all you're doing is hurting a product that I have been more than happy with.
But what I a saying is that they are doing a fine job of hurting themselves all on their own.
As a customer, if you accept business practices like that, you have nobody to blame but yourself.
I paid the full 60 at release for everything and it has been a far better value to me already than Humankind, Civ VI, Civ BE for sure ... and will probably eclipse the all in Civ V value after I've had more time to play. I have to wonder if the reaction would have been so negative if they waited until the end of the year and sold the whole thing at 60 then, but then I'd have been playing something else not as good the whole time so I'm glad they didn't.
To me, pricing isn't even the issue, it is the developement cycle/monetization plan which has been layed out.
I know how Paradox works, I have been playing their games going on 20 years or so, but in this case they are making several mistakes.
First, they are trying to tack on the tried and true method of churning out medium sized DLCs to a game that isn't part of the the grand strategy genre, which the puzzle approach, that always allowed people to mix and match DLCs and build their own toy set to play with, has always been designed for.
This doesn't work for 4X (And , sure, you could string together an argument how it worked for Stellaris). DLCs for 4X games have always monetized best when you a) add on side content (additional civilizations and such), b) introduce an entirely new set of mechanics in form of a big DLC (like adding a whole espionage system to a game that didn't have one) or c) add completely alternative ways to play the game (think of something like mods like Final Frontier for Civ IV, which was free but would absolutely be monetized by 2K these days.)
Second, and to keep this short I'll focus on DLC no 1 entirely here: don't publish a DLC that consists entirely of something that people were lamenting as missing upon release and that is part of the base game in every other genre example.
Mind you, the road map was right there for us to see that they planned it this way.
Sadly that is a widespread staple of modern gaming: leaving something essential out of the release version and having already planned to put it in later for money.
It's not the kind of decision made by developers who (I assume from the ones I had the pleasure to meet) are always trying to make the best game possible, but by people at the higher level who only care about shareholder values.
And frankly hard working developers are getting screwed that way in the games industry every day.
As a customer though, I am only responsible for who I decide to give me money to .... and so I vote with my wallet.
was excited when game was announced. saw the publisher was paradox.. right away i knew that this was going to be a very very long wait. not going to be dlc'd to death by paradox's sales model. i can wait. my wish list has become my library anyway. to many games i have yet to play and not enough time. i will wait for the ENTIRE millennia release and on deep sale. probably not popular enough for paradox's monthly fee model, so looking forward to the "complete" edition in a couple years. all good. think i'll play some vampire survivors today
missed sale not worth the 50% when they'll just over price whatever dlcs they have coming to make up for it.
all the best.
I'll bring it up again: what would be the reaction if they had waited until the end of the year and then released a SINGLE product at 60 money? If it plays well then with the features demanded and/or promised?
So far the features have been added as promised, and much has been done ahead of schedule. That isn't the hallmark of a deceptive cash grab. Lots of small improvements have been added without being mentioned. The devs seem to actually want the game to improve.
I don't like the model of releasing unfinished products, and do feel that the devs themselves wanted the DLC to be part of the game from the beginning. (No proof, just my guess.) But the practical reality now is too much controlled by the money/business/sales influences, so we get this paradigm. It does suck. But in this case - hate the publisher or not - the devs are creating a product that I suspect will be successful over time, even if only a bit niche. It is already giving me a great experience.
Consider that if 60 money at the end of the year would be ok - you can get it all now for 42 money or so. But yes, you do have to risk that the 2nd DLC will fall short of what is promised. So far, the devs have delivered on promises, and then some, so ... I'm optimistic about this one, far from perfect as it admittedly is.
Thanks again for the genuine discussion Thandius, and thanks to whoever for the jester, I'll use the points to give Thandius an award.
Here's a hint: it's the opposite of less.