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Similar to 3.: You get settlers through research at some later point in the game. Useless, you swim in Government points by then AND there is no space left anyway.
To 2.: Too much hills are bad, but you need SOME amount of hills for the imo OP production-focused build (iron prospector). But yes, building some buildings on hills could be good - or even strengthen the production build more, must be balanced.
I'd add diplomacy tuning to the list because at the moment, there is no meaningful negotiation or AI war consideration. I feel it's just a formula of difference in calculated strength (which isn't even the military potential).
I would add another thing i would like to see changed :
I completely understand that we cannot take an alternative age twice in a row, this indeed is quite OP, and shouldn't be changed. But why does it stop other players too ??? I just don't understand why the fact that a player go for the age of aether stop another player to go for the age of utopia next turn. Not to mention that i've noticed it appears to prevent crisis ages to happen too (which makes absolutely no sense for me there) .
I only half agree to point 2. Yes, it would be nice if there were at least a few more things you could do with hills, but for me that is just one thing you must consider when planing the growth of your regions and you can use the hills later to produce energy if you don´t want mines on them, so I think it is okay.
I totaly agree to point three. The fact that minor nations are too easy to defeat makes the military in the early game way too powerful, and it makes envoys way less important, because once you can generate the points needed for them most free cities are already vassals through conquest.
And the worst thing is that makling them vassals through conquest does not even come with a penalty. Razing them gives chaos, but making them a vassal is just´: Here is your present, have fun with it. Yes, it does take a little longer before you can integrate them because they need more points, but that is not a problem in early game, because you don´t have the points to integrate anyway.
They need to be stronger and you should also get chaos for conquering them and not only for razing them.
And @Material Ghost:
The reason why another player can´t choose an alternate age if you were going into an alternate age is quite simple: Since all nations go to the same age, that would be the same as you choosing two alternate ages behind each other.
But if I´m not total mistaken there already are some exceptions there, where alternate ages can lead to other alternate ages. I think the age of the old ones was an age that came after another alternate age, if I remember correctly.
And since future updates also include new ages, maybe at some point there will be more ages that come after alternate ages, who knows?
I would actually challenge that several Variant Ages in a row would be OP. Just because they are not necessarily better than the "Main" timeline. They are different, but putting aside some indeed op individual products (Panacea), I don't see a structural difference. And indeed, everyone has this age (or multiple variant ages), so I doN't think fairness is a point here.
But balancing might be: In my perspective, the devlopers already struggle to line up a balanced technology set in all variations (e.g. production conversion missing in some timelines, energy generation options can vary very hard). Maybe adding more possible combinations would make it even harder.
because Texts size in game too small, especially in the tooltips.
Most variant ages have something in them that is really strong, even the crisis ones. Buildings with boni you usually don´t get, like science and religion on the same buildings, strong science boni, easy to get energy sources on tiles you normaly can´t use, special goods chains for strong boni, and so on. Not everything is OP and yeah, since everyone can get them it is not unfair, but most of this things benefit you more if you get them early, and if the science leader could just hurry from variant age to variant age getting the strongest boni fast while everyone else is still an age behind, that would snowball out of control really fast. I mean, it already does anyway, but with the special things of the variant ages it would be worse, I think, because they would basically undo the small benefits those behind get, like lower tech costs.