Millennia

Millennia

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The Konrad Apr 1, 2024 @ 11:27am
Where can I find the Requirements for Crisis Ages and Variant Ages
I don't mind the spoilers but I would love to see what you have found.
I end up in the Age of Blood all the time, so I always go to "Age of Kings" no matter how bad I handle that age.

So I am curious to see what other Ages are there, and how to avoid/unlock them.

Another good examples is that you can set yourself up for a Crisis Age Of Intolerance if you start a religion too early without having the right buildings for your city.
Last edited by The Konrad; Apr 1, 2024 @ 11:28am
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Ricochet Apr 1, 2024 @ 11:37am 
Odd number age variant/crisis:

Age of heroes III - Discover 3 landmarks to unlock
Age of Conquest V (Victory Age) - Score over 150% the next opponent
Age of Discovery V - Build five docks
Age of Harmony VII (Victory Age) - Reach 30% World Religion Population
Age of Aether VII - Build 5 recon/hot air balloons
Age of Visitors IX (Crisis) - After reaching the moon, run a culture for SETI
Age of Ecology IX - I forgot
Victory Ages (Age X):
Age of Departure - Normal route
Age of Transendence or baldmen - Reach at least 6 social score
Age of Ion Cannon (I forgot the name) - Build 5 AI Smart Grids
Age of Singularity (Crisis) - Build supercomputers and each runs a counter of one per turn. accumulate 30 and the Crisis age unlocks.

I'm on my Age of Iron > Age of Monuments (IV) run now which needs at least 3 Civic Monuments.
Ricochet Apr 1, 2024 @ 11:45am 
Oddly, someone correct me, there's no crisis on age VII odd number variants.
Lur Nen Rue Apr 1, 2024 @ 11:51am 
Age of alchemy - 5 Social Fabric insight
Crisis age of Heresy - 20 Heresy charge (1 heresy charge if you generate less culture than spent)

Age of utopia - 3 innovation event (still need to research it and can be locked into crisis age)
Crisis age of Dystopia - 3 chaos event (once you take 3 you're locked)
beware that in age of revolution 4 stack of rebel appear in everywhere near your region and outpost, having them taking your region or vassal vastly increase the chaos difficulty (just remove outpost for 1 turn/ dont build too many outpost)

Age of Archangels - 5 ai grid as mention above
Crisis age of Singularity - mentioned above

edit; this is for age 6 8 and 10
Last edited by Lur Nen Rue; Apr 1, 2024 @ 11:55am
parent child bowl Apr 1, 2024 @ 12:08pm 
Originally posted by Ricochet:
Oddly, someone correct me, there's no crisis on age VII odd number variants.
There are two, but one is linked to Age VI Age of Heresy. If someone has 30 cultists in the Age of Heresy, they lock into the Age of The Old Ones which is also an early final age.

Then there is also Age of Ignorance. You lock into it by gaining 20 Ignorance Charges that you generate by not fulfilling education needs.
The Konrad Apr 1, 2024 @ 12:25pm 
How do you get negative Culture, I am as "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" as your next guy, but Age of Heresy? How?
parent child bowl Apr 1, 2024 @ 12:31pm 
Originally posted by The Konrad:
How do you get negative Culture, I am as "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" as your next guy, but Age of Heresy? How?
Integrate vassals until your culture output is negative.
rwood42 Apr 1, 2024 @ 1:22pm 
full list is on the wiki here:
https://millennia.paradoxwikis.com/Ages
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Date Posted: Apr 1, 2024 @ 11:27am
Posts: 7