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Avoiding to lock yourself into the Age of Plague doesn't need any strategy.
You might not need this. That's okay.
Other players have repeatedly expressed their frustration with this issue. So I've shared a solution.
Okay, let's assume for a moment that the AI forces the Age of Plague in every game. I know that's not always the case, but let's assume every game is in the Age of Plague.
What is the best way to survive?
The extra Sanitation from cheap Mounds can really help.
The extra Improvement Points income from Mounds can come in handy when you need to rush other Improvements.
The lower food cost for your population can keep more of them alive.
People need to learn to deal with it. It's not like sanitation only matters for the Age of Plague. It's in general necessary to not hamper your growth in the early game. People shouldn't feel like they are forced to go Mound Builders.
Mound Builders doesn't hamper your growth.
It increases your Food, Sanitation, Culture, and Improvement Points income, while reducing how much Food your people eat, allowing you to grow faster.
More population, more Culture, more Tile Improvements, and yes, Sanitation to prevent plagues.
Are there other strategies and options?
Yes!
But saying "They just need to deal with it" is fundamentally unhelpful.
If you have something meaningful to share, please do so.
Which will trigger more plague outbreaks, since the outbreaks go off population size rather than sanitation. In fact an argument could be made for deliberately restricting your population growth through the age to minimise the number of outbreaks you have to deal with.
My thanks :)
And even then you should be able to beat the AI without too much effort. The AI typically brings in the next Age at specific turns with a very small amount of variation.
If you aren't a strong enough player to play on higher difficulties though I don't see why people are so resistant to playing on Adept.
sure, the pop penalty hurts but everyone is forced to lose pops so you're all on equal standing. with a lot of clay pits though, you'll have all the improvement points you need to regularly cleanse plague while the other empires that prioritized farms or logging camps choke on disease. this is especially painful for aggressive raider empires that have a ton of vassals to clean up after.
PCB is totally right. The issue isn't that the player cannot avoid the Age of Plague, it's that the AI can't seem to. It's still good info to have about what the capabilities of Mound Builders are, but it's not a solution to that problem.