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https://www.youtube.com/watch?v=mH-_gSl-Ryg
Or they did it like Creative Assembly's Total War series,
where the 'extreme' settings are designed for future GPUs.
https://www.pcgamer.com/total-war-attila-on-extreme-settings-is-designed-for-future-gpus/
And believe me I probably have beefier hardware than you and it still runs like ass for me, worst of offender are the resource tile displays, if I activate them the game turns into a slide show.
While Millennia *does* have performance issues I'm not sure what the point of bringing up Baldur's Gate 3 is. Totally different genre on a different engine that cost hundreds of millions of dollars to make.
The Civ comparison is much more reasonable.
No idea which engine they are using for this game, but it's really struggling with very simple graphics.
ive only choosen that to "prove" that i dont have a compleate potato-pc. ofc its not a good comparison, but i've choosen it because in bg3 i think you "get more UX for the harware"
Well, Old World was developed in Unity, and they managed to fix the performance issues. And Humankind is on Unity as well and runs silky smooth.
Now, UE has A LOT more tools for optimization (LoDs creation in engine, excellent mesh instances by default), so it's easier to make good running game there, but Unity can run well too if the proper work is done.
In which alternate future are you playing Millennia?!? 'cos in this one, it runs like ass on everything.
You keep using that word, I don't think it means what you think it means.
You are probably 1% area of the bell curve where the game is still playable without much slowdown.
Don't know why. Maybe something with the barbarian issue, all unexplored land spaces filled to the brim of them.
Edit: just looked, 8 GB required, 16 recommended. That seems too low.
Hard to believe that this game actually requires that amount of RAM. Not that it is a bad game, I had a good time with it, but I don't see where is the performance bottleneck.