Millennia

Millennia

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ron_perring Apr 4, 2024 @ 12:52pm
Culture generation
I'm having a lot of trouble figuring out where "culture" is coming from and where it is going. Like too many cities, culture starts becoming negative. But nowhere I can find advises about income/outgo of culture. Help??
Originally posted by TheCollector:
You get Culture per turn from your City buildings and vassals.
You can also get Culture as reward for quests or victories.
You get Culture when you use an Artist.

You pay Culture per Turn for each additional region you control. So don't expand too fast.

Integration Costs for additional regions :

1 -> 2 : 25 Gov, -3 Culture 3
2 -> 3 : 38 Gov, -7 Culture 4
3 -> 4 : 57 Gov, -12 Culture 5
4 -> 5 : 85 Gov, -20 Culture 8
5 -> 6 : 127 Gov, -31 Culture 11
6 -> 7 : 190 Gov, -44 Culture 13

(Maybe the values vary a bit depending on individual traits?)
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TheCollector Apr 4, 2024 @ 1:22pm 
You get Culture per turn from your City buildings and vassals.
You can also get Culture as reward for quests or victories.
You get Culture when you use an Artist.

You pay Culture per Turn for each additional region you control. So don't expand too fast.

Integration Costs for additional regions :

1 -> 2 : 25 Gov, -3 Culture 3
2 -> 3 : 38 Gov, -7 Culture 4
3 -> 4 : 57 Gov, -12 Culture 5
4 -> 5 : 85 Gov, -20 Culture 8
5 -> 6 : 127 Gov, -31 Culture 11
6 -> 7 : 190 Gov, -44 Culture 13

(Maybe the values vary a bit depending on individual traits?)
ron_perring Apr 5, 2024 @ 1:38pm 
Hey, thanks for taking the time to give me a complete answer, much appreciated.
RabidHobbit Apr 5, 2024 @ 1:55pm 
A few more points:

Culture from vassals is tiny until later in the game when you have a lot of them at higher pops.

You can get a lot of early culture from specialized improvements. Some spirits are better at granting culture than others.

Wonders seem to usually grant culture, but you get those from innovations, so you can't depend on them.

Expeditions (Renaissance, I think) grant culture.

I have yet to decide how important I think culture is in the game. It's quite an isolated mechanic, and the cost of getting a cultural power goes up each time. They definitely have a big impact, but it's hard to measure their value since they are so diverse.
xyzapip Apr 5, 2024 @ 2:00pm 
Religion is all about culture. You get culture for pops in your religion.

The biggest culture boost I go early / mid game was with foragers.
RabidHobbit Apr 5, 2024 @ 2:06pm 
Ah yeah, I haven't gone religion in a while, that's a good point.
evolena Apr 5, 2024 @ 2:18pm 
Originally posted by RabidHobbit:
the cost of getting a cultural power goes up each time.
+8 each time, to be exact.
TheCollector Apr 5, 2024 @ 2:47pm 
You can produce and import Culture goods like Wine.
You can pay for Culture boost if it is only 1 turn away, trading cash for Culture.
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Date Posted: Apr 4, 2024 @ 12:52pm
Posts: 7