Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, balance aside (I'm not really sure how ages are supposed to be "balanced" against each other anyway) it's just weird from a simulationist/roleplaying perspective that age of aether timelines apparently NEVER move beyond bronze age milling technology.
It depends on how you look at it. The other two age 7 mills are factories - i.e. scale up production via a bigger mill and more manpower. It's the opposite approach from Aether who are looking to reduce the amount of manpower spent on menial, repetitive labour by turning it over to automatons. Or in other words, rather than scale up production their approach is likely to be to maintain the same level of production while reducing the amount of actual work required. So we don't get a mill upgrade because there's no real difference, on the scale we're looking at, in what it's doing since the main beneficiaries are those working in the mill who presumably now get a bit more free time to play with - just as we don't get a mill upgrade to represent the shift from human to livestock to wind and water powered mills which happened throughout earlier eras for the same reason; freeing up a couple of boys from having to turn a crank or bag flour all day may well be life changing for the boys involved, but it's not particularly noticeable for the society they belong to.