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To be true to Civ I and II it needs to be stupid.
I want an epic battle between my 6 nuclear submarines battling it out on the shallow coast against a single barbarian war canoe.
I also want my raiders and horse archers defeat the alien invasion and the rogue A.I. because f*** technology we have composite bows.
Within reason, this actually would be realistic. No reason composite bows can't deal damage to a robot when it pierces the bendy bits.
When you get to modern firearms/machines? Yea ancient units shouldn't be able to do basically anything, on the other hand a skilled ancient warrior can probably fight a well equipped knight even if he's at a disadvantage.
Also there's another caveat, similar to how barbarians automatically get upgraded with time I think low tech units should turn into modern irregulars at some point, so it shouldn't LITERALLY be spearmen versus a tank but what about an angry mob with limited anti-tank capability? We've seen modern well equipped nations fail to defeat third world populations after all. With that being said this game is willing to entertain whacky things in the name of fun and I've been enjoying that.
But to the op, I agree it doesn't make sense. I really like some innovations tho like spartans getting bonus unrest management. Leonidas can hang up his shield and be a beat cop. Maybe more things like this, or actually park the units in a region capital with a museum for some benefit.
Whatever the reason it's just an observation derived from reality, motivation and manpower matters a lot too and I think that gets overlooked.
My main point is that it's just weird that a spearman is viewed the same way when you see it in the modern era vs an Ancient unit. Obviously there aren't Spartans today but you still have technologically primitive fighters around the globe that despite being inferior to the best of the best still present a challenge on the battlefield.
If you have a modern economy and drone technology, whose to say my "spearmen" aren't using commercial drones in improvised warfare?
Like yea it's strange for ancient units to meet modern ones in game (and do relatively well), but it's also strange to view that encounter as a literal modern tank going up against literal ancient spartans or whatever. That's just inherent to the quirkiness of the game I guess, but in my mind a spearman in modern times is like the equivalent to modern guerrilla/insurgent fighters.
I still think it would be unfair to make them literally useless because then the meta quickly becomes just rapidly advancing the tech tree which is already potent.
PS: Also when we talk about this problem I really do think we need examples, idk if it's just because I'm only playing at adept rn, but my ships completely decimate lower tech barbarians, it's not even a close battle. Same deal for my first gunpower units. So older tech units are already weaker.
It's kind of the problem with the notion of progress; really most weapons just come down to some form of pointy stick. We've invented variations of specialised pointy sticks, often to address situations where the generic pointy stick doesn't quite cut the mustard, but it's still fundamentally working on pointy stick principles. Stabbing someone with a spear remains as effective today as it was when we first started tying sharp rocks to tree branches, and while a modern MLRS artillery system is devastating in the right circumstances it's not particularly helpful to pull one out in a knife fight.
Not really. Or rather that's already tacitly admitting the reason for victory isn't the equipment but numbers, at which point it's more about the agricultural equipment than the military equipment.
Generally speaking I've found later units will defeat earlier units, often in fact in a single attack, all things being equal. When things aren't equal - leaders, numbers, XP levels and walls being the obvious examples, it's less clear cut.
I have the same results/experience. The only time "obsolete" units are not getting instantly defeated is if there is a high level leader in the party. Otherwise, modern land units do steamroll earlier are land units.
- My experience is that I can happily use crusader knights (in equal numbers!) AGAINST the AI using far superior tech. That is because along the way they a get a few buffs from innovations and the end result is that in terms of stats they are in fact superior.
I don't believe the mismatch itself to be an issue, but the fact I can use very old tech so easily against new tech, that is not something I particularly like.
Simply put, this shouldn't work, but it does.
in the 90s, a new military doctrine and superior technology led america to literally obliterate multiple countries without a sweat.
What you´ßre talking about are massive blunders that may have happened. For example, native americans were able to beat the USA a couple of times, before being almost exterminated. Same for indians, they were able to beat the uk a couple of time before being counquered by a trading company...